SoGLTextureEnabledElement - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 3.1.3
Note : Coin

NAMESoGLTextureEnabledElement − The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not​.

SYNOPSIS
#include <Inventor/elements/SoGLTextureEnabledElement​.h> Inherits SoTextureEnabledElement​.

Public Typesenum Mode { DISABLED, TEXTURE2D, RECTANGLE, CUBEMAP }

Public Member Functionsvirtual void init (SoState *state)
FIXME: write doc​.
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void setElt (int32_t value)
FIXME: write doc​.

Static Public Member Functionsstatic SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const node, const SbBool enabled)
static void set (SoState *const state, const SbBool enabled)
static SbBool get (SoState *const state)
static SbBool getDefault (void)
static void enableRectangle (SoState *state, SoNode *node)
static void enableCubeMap (SoState *state, SoNode *node)
static Mode getMode (SoState *state)

Protected Member Functionsvirtual ~SoGLTextureEnabledElement ()

Additional Inherited Members

Detailed DescriptionThe SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not​. The SoGTexture3EnabledElement class is a an element which stores whether 3D texturing is enabled or not​. See also SoGLTexture3EnabledElement Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2​.1 API​.
See also SoTextureEnabledElement Since Coin 2​.0 TGS Inventor 2​.6

Constructor & Destructor Documentation

SoGLTextureEnabledElement::~SoGLTextureEnabledElement (void) [protected], [virtual]The destructor​.

Member Function Documentation

void * SoGLTextureEnabledElement::createInstance (void) [static]This API member is considered internal to the library, as it is not likely to be of interest to the application programmer​.


void SoGLTextureEnabledElement::push (SoState * state) [virtual]This method is called every time a new element is required in one of the stacks​. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth​. Override this method if your element needs to copy data from the previous top of stack​. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack()​. Reimplemented from SoElement​.

void SoGLTextureEnabledElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]This method is callled when the state is popped, and the depth of the element is bigger than the current state depth​. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement​. Override this method if you need to copy some state information from the previous top of stack​. Reimplemented from SoElement​.

void SoGLTextureEnabledElement::set (SoState *const state, const SbBool enabled) [static]Sets the state of the element​.

SbBool SoGLTextureEnabledElement::get (SoState *const state) [static]Return current state of this element​.

SbBool SoGLTextureEnabledElement::getDefault (void) [static]Returns default state of this element (FALSE)​.

void SoGLTextureEnabledElement::enableRectangle (SoState * state, SoNode * node) [static]Enables GL_TEXTURE_RECTANGLE_EXT/NV​. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it's enabled earlier​. Since Coin 2​.2

void SoGLTextureEnabledElement::enableCubeMap (SoState * state, SoNode * node) [static]Enables GL_TEXTURE_CUBE+MAP​. GL_TEXTURE_2D and/or GL_TEXTURE_RECTANGLE will be disabled if it's enabled earlier​.

SoGLTextureEnabledElement::Mode SoGLTextureEnabledElement::getMode (SoState * state) [static]Returns the current texture mode​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
0
Johanes Gumabo
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