SoMultiTextureMatrixElement - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 3.1.3
Note : Coin

NAMESoMultiTextureMatrixElement − The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0​.

SYNOPSIS
#include <Inventor/elements/SoMultiTextureMatrixElement​.h> Inherits SoAccumulatedElement​. Inherited by SoGLMultiTextureMatrixElement​.

Public Member Functionsvirtual void init (SoState *state)
virtual void push (SoState *state)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix)
static void mult (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix)
static const SbMatrix & get (SoState *const state, const int unit)

Protected Member FunctionsSoMultiTextureMatrixElement (void)
virtual ~SoMultiTextureMatrixElement ()
UnitData & getUnitData (const int unit)
const UnitData & getUnitData (const int unit) const
virtual void multElt (const int unit, const SbMatrix &matrix)
virtual void setElt (const int unit, const SbMatrix &matrix)
virtual const SbMatrix & getElt (const int unit) const

Additional Inherited Members

Detailed DescriptionThe SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0​. The texture matrix is used to transform texture coordinates before being used to map textures onto polygons​. Since Coin 2​.2

Constructor & Destructor Documentation

SoMultiTextureMatrixElement::SoMultiTextureMatrixElement (void) [protected]The constructor​.

SoMultiTextureMatrixElement::~SoMultiTextureMatrixElement (void) [protected], [virtual]The destructor​.

Member Function Documentation

void * SoMultiTextureMatrixElement::createInstance (void) [static]This API member is considered internal to the library, as it is not likely to be of interest to the application programmer​.


void SoMultiTextureMatrixElement::init (SoState * state) [virtual]This function initializes the element type in the given SoState​. It is called for the first element of each enabled element type in SoState objects​. Reimplemented from SoAccumulatedElement​. Reimplemented in SoGLMultiTextureMatrixElement​.

void SoMultiTextureMatrixElement::push (SoState * state) [virtual]This method is called every time a new element is required in one of the stacks​. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth​. Override this method if your element needs to copy data from the previous top of stack​. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack()​. Reimplemented from SoAccumulatedElement​. Reimplemented in SoGLMultiTextureMatrixElement​.

void SoMultiTextureMatrixElement::mult (SoState *const state, SoNode *const node, const int unit, const SbMatrix & matrix) [static]Multiplies matrix into the current texture matrix​.

const SbMatrix & SoMultiTextureMatrixElement::get (SoState *const state, const int unit) [static]Returns current texture matrix​.

void SoMultiTextureMatrixElement::multElt (const int unit, const SbMatrix & matrix) [protected], [virtual]virtual method which is called from mult()​. Multiplies matrix into element matrix​. Reimplemented in SoGLMultiTextureMatrixElement​.

void SoMultiTextureMatrixElement::setElt (const int unit, const SbMatrix & matrix) [protected], [virtual]virtual method which is called from set()​. Sets matrix intp element matrix​. Reimplemented in SoGLMultiTextureMatrixElement​.

const SbMatrix & SoMultiTextureMatrixElement::getElt (const int unit) const [protected], [virtual]Returns element matrix​. Called from get()​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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