SoNormalBinding - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 3.1.3
Note : Coin

NAMESoNormalBinding − The SoNormalBinding class is a node for specifying normal vector bindings​.

SYNOPSIS
#include <Inventor/nodes/SoNormalBinding​.h> Inherits SoNode​.

Public Typesenum Binding { OVERALL = SoNormalBindingElement::OVERALL, PER_PART = SoNormalBindingElement::PER_PART, PER_PART_INDEXED = SoNormalBindingElement::PER_PART_INDEXED, PER_FACE = SoNormalBindingElement::PER_FACE, PER_FACE_INDEXED = SoNormalBindingElement::PER_FACE_INDEXED, PER_VERTEX = SoNormalBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoNormalBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED, NONE = PER_VERTEX_INDEXED }

Public Member Functionsvirtual SoType getTypeId (void) const
SoNormalBinding (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoSFEnum value

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoNormalBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoNormalBinding class is a node for specifying normal vector bindings​. Use nodes of this type to specify how to map normal vectors from SoNormal nodes in the scene graph to shape nodes​. FILE FORMAT/DEFAULTS: NormalBinding { value PER_VERTEX_INDEXED }

Member Enumeration Documentation

enum SoNormalBinding::BindingEnumeration of available types of mappings​. See documentation of SoMaterialBinding node for explanation of the different values​. Note that SoNormalBinding::DEFAULT and SoNormalBinding::NONE has been obsoleted and are both mapped to SoNormalBinding::PER_VERTEX_INDEXED​.

Constructor & Destructor Documentation

SoNormalBinding::SoNormalBinding (void)Constructor​.

SoNormalBinding::~SoNormalBinding () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoNormalBinding::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​.

const SoFieldData * SoNormalBinding::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​.

void SoNormalBinding::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​.

void SoNormalBinding::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​.

void SoNormalBinding::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​.

void SoNormalBinding::pick (SoPickAction * action) [virtual]Action method for SoPickAction​. Does common processing for SoPickAction action instances​. Reimplemented from SoNode​.

void SoNormalBinding::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction​. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action​. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables​. Reimplemented from SoNode​.

SbBool SoNormalBinding::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]This method is mainly intended for internal use during file import operations​. It reads a definition of an instance from the input stream in​. The input stream state points to the start of a serialized / persistant representation of an instance of this class type​. TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not​. The import process should be robust and handle corrupted input streams by returning FALSE​. flags is used internally during binary import when reading user extension nodes, group nodes or engines​. Reimplemented from SoNode​.

Member Data Documentation

SoSFEnum SoNormalBinding::valueThe normal binding to use for subsequent shape nodes in the scene graph​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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