SoReversePerspectiveCamera - Online Linux Manual Page

Section : 3
Updated : Mon Jan 25 2021
Source : Version 4.0.0
Note : Coin

NAMESoReversePerspectiveCamera − The SoReversePerspectiveCamera class defines a camera node with reverse perspective rendering​.

SYNOPSIS
#include <Inventor/nodes/SoReversePerspectiveCamera​.h> Inherits SoPerspectiveCamera​.

Public Member Functionsvirtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​.
SoReversePerspectiveCamera (void)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoReversePerspectiveCamera ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoReversePerspectiveCamera class defines a camera node with reverse perspective rendering​. For realistic looking 3D scene, the geometry should be rendered with perspective calculations​. Use this camera type to accomplish this​. Reverse perspective rendering, a special case of perspective rendering, is where the projection rays do not converge in the eye of the observer, but instead at a point behind the scene​. Thus objects farther away from the observer appear larger than closer objects​. A reverse perspective projection is defined by • setting the perspective camera position to the projection point behind the scene • setting near / far distance to negative values • rotating the camera orientation by 180 degree around the camera z axis to compensate the image flip induced by the negative near / far values​. The view volume of the default reverse perspective camera is defined as shown below​. FILE FORMAT/DEFAULTS: ReversePerspectiveCamera { viewportMapping ADJUST_CAMERA position 0 0 -10 orientation 0 0 1 3​.14159 nearDistance -10 farDistance -1 aspectRatio 1 focalDistance -6 heightAngle 0​.78539819 }

Constructor & Destructor Documentation

SoReversePerspectiveCamera::SoReversePerspectiveCamera (void)Constructor​.

SoReversePerspectiveCamera::~SoReversePerspectiveCamera () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoReversePerspectiveCamera::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Reimplemented from SoPerspectiveCamera​.

const SoFieldData * SoReversePerspectiveCamera::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoPerspectiveCamera​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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