SoSceneTextureCubeMap - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 4.0.0
Note : Coin
NAMESoSceneTextureCubeMap − Renders a scene into a texture cube map.
SYNOPSIS
#include <Inventor/nodes/SoSceneTextureCubeMap.h> Inherits SoNode.
Public Typesenum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL = SoMultiTextureImageElement::DECAL, BLEND = SoMultiTextureImageElement::BLEND, REPLACE = SoMultiTextureImageElement::REPLACE }
enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP = SoMultiTextureImageElement::CLAMP }
enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }
Public Member Functionsvirtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoSceneTextureCubeMap (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)
Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)
Public AttributesSoSFVec2s size
SoSFNode scene
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum wrapR
SoSFEnum model
SoSFColor backgroundColor
SoSFEnum transparencyFunction
SoSFColor blendColor
Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoSceneTextureCubeMap ()
virtual void notify (SoNotList *list)
Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed DescriptionRenders a scene into a texture cube map. Since Coin 2.5
Constructor & Destructor Documentation
SoSceneTextureCubeMap::SoSceneTextureCubeMap (void)Constructor.
SoSceneTextureCubeMap::~SoSceneTextureCubeMap () [protected], [virtual]Destructor. Frees up internal resources used to store texture image data.
Member Function Documentation
SoType SoSceneTextureCubeMap::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase.
const SoFieldData * SoSceneTextureCubeMap::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer.
void SoSceneTextureCubeMap::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action. Reimplemented from SoNode.
void SoSceneTextureCubeMap::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.
void SoSceneTextureCubeMap::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode.
void SoSceneTextureCubeMap::rayPick (SoRayPickAction * action) [virtual]Action method for SoRayPickAction. Checks the ray specification of the action and tests for intersection with the data of the node. Nodes influencing relevant state variables for how picking is done also overrides this method. Reimplemented from SoNode.
void SoSceneTextureCubeMap::notify (SoNotList * l) [protected], [virtual]Notifies all auditors for this instance when changes are made. Reimplemented from SoNode.
AuthorGenerated automatically by Doxygen for Coin from the source code. 0
Johanes Gumabo
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