SoShaderParameter - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 4.0.0
Note : Coin

NAMESoShaderParameter − The SoShaderParameter class is the base class for all shader parameter classes​.

SYNOPSIS
#include <Inventor/nodes/SoShaderParameter​.h> Inherits SoNode​. Inherited by SoUniformShaderParameter​.

Public Member Functionsvirtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​.

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass ()

Public AttributesSoSFString name
SoSFInt32 identifier

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
SoShaderParameter ()
virtual ~SoShaderParameter ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoShaderParameter class is the base class for all shader parameter classes​. In addition to the name and identifier field, all subclasses have a value field which is used for specifying the parameter value​.

Constructor & Destructor Documentation

SoShaderParameter::SoShaderParameter (void) [protected]Constructor​.

SoShaderParameter::~SoShaderParameter () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoShaderParameter::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​. Reimplemented in SoShaderStateMatrixParameter, SoShaderParameterMatrixArray, SoShaderParameterMatrix, SoShaderParameterArray4i, SoShaderParameterArray4f, SoShaderParameterArray3i, SoShaderParameterArray3f, SoShaderParameterArray2i, SoShaderParameterArray2f, SoShaderParameterArray1i, SoShaderParameterArray1f, SoShaderParameter4i, SoShaderParameter4f, SoShaderParameter3i, SoShaderParameter3f, SoShaderParameter2i, SoShaderParameter2f, SoShaderParameter1i, SoShaderParameter1f, and SoUniformShaderParameter​.

const SoFieldData * SoShaderParameter::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​. Reimplemented in SoShaderStateMatrixParameter, SoShaderParameterMatrixArray, SoShaderParameterMatrix, SoShaderParameterArray4i, SoShaderParameterArray4f, SoShaderParameterArray3i, SoShaderParameterArray3f, SoShaderParameterArray2i, SoShaderParameterArray2f, SoShaderParameterArray1i, SoShaderParameterArray1f, SoShaderParameter4i, SoShaderParameter4f, SoShaderParameter3i, SoShaderParameter3f, SoShaderParameter2i, SoShaderParameter2f, SoShaderParameter1i, SoShaderParameter1f, and SoUniformShaderParameter​.

Member Data Documentation

SoSFString SoShaderParameter::nameThe shader parameter name​. Used for Cg and GLSL programs​.

SoSFInt32 SoShaderParameter::identifierThe shader parameter identifier​. Used for ARB shader programs​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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