SoTexture2Transform - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 3.1.3
Note : Coin
NAMESoTexture2Transform − The SoTexture2Transform class is used to define 2D texture transformations.
SYNOPSIS
#include <Inventor/nodes/SoTexture2Transform.h> Inherits SoNode.
Public Member Functionsvirtual SoType getTypeId (void) const
SoTexture2Transform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)
Public AttributesSoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scaleFactor
SoSFVec2f center
Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTexture2Transform ()
Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed DescriptionThe SoTexture2Transform class is used to define 2D texture transformations. Textures applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done. The default settings of this node's fields equals a 'null transform', ie no transformation. FILE FORMAT/DEFAULTS: Texture2Transform {
translation 0 0
rotation 0
scaleFactor 1 1
center 0 0
}
See also SoTexture3Transform
Constructor & Destructor Documentation
SoTexture2Transform::SoTexture2Transform (void)Constructor.
SoTexture2Transform::~SoTexture2Transform () [protected], [virtual]Destructor.
Member Function Documentation
SoType SoTexture2Transform::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase.
const SoFieldData * SoTexture2Transform::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer.
void SoTexture2Transform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action. Reimplemented from SoNode.
void SoTexture2Transform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode.
void SoTexture2Transform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.
void SoTexture2Transform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoNode.
void SoTexture2Transform::pick (SoPickAction * action) [virtual]Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode.
Member Data Documentation
SoSFVec2f SoTexture2Transform::translationTexture coordinate translation. Default value is [0, 0].
SoSFFloat SoTexture2Transform::rotationTexture coordinate rotation in radians (around z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation (ie zero rotation).
SoSFVec2f SoTexture2Transform::scaleFactorTexture coordinate scale factors. Default value is [1, 1].
SoSFVec2f SoTexture2Transform::centerCenter for scale and rotation. Default value is [0, 0].
AuthorGenerated automatically by Doxygen for Coin from the source code. 0
Johanes Gumabo
Data Size : 26,149 byte
man-SoTexture2Transform.3coin3Build : 2024-12-05, 20:55 :
Visitor Screen : x
Visitor Counter ( page / site ) : 2 / 184,139
Visitor ID : :
Visitor IP : 18.226.214.1 :
Visitor Provider : AMAZON-02 :
Provider Position ( lat x lon ) : 39.962500 x -83.006100 : x
Provider Accuracy Radius ( km ) : 1000 :
Provider City : Columbus :
Provider Province : Ohio , : ,
Provider Country : United States :
Provider Continent : North America :
Visitor Recorder : Version :
Visitor Recorder : Library :
Online Linux Manual Page : Version : Online Linux Manual Page - Fedora.40 - march=x86-64 - mtune=generic - 24.12.05
Online Linux Manual Page : Library : lib_c - 24.10.03 - march=x86-64 - mtune=generic - Fedora.40
Online Linux Manual Page : Library : lib_m - 24.10.03 - march=x86-64 - mtune=generic - Fedora.40
Data Base : Version : Online Linux Manual Page Database - 24.04.13 - march=x86-64 - mtune=generic - fedora-38
Data Base : Library : lib_c - 23.02.07 - march=x86-64 - mtune=generic - fedora.36
Very long time ago, I have the best tutor, Wenzel Svojanovsky . If someone knows the email address of Wenzel Svojanovsky , please send an email to johanes_gumabo@yahoo.co.id .
If error, please print screen and send to johanes_gumabo@yahoo.co.id
Under development. Support me via PayPal.