SoTextureCoordinate3 - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 3.1.3
Note : Coin

NAMESoTextureCoordinate3 − The SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures​.

SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinate3​.h> Inherits SoNode​.

Public Member Functionsvirtual SoType getTypeId (void) const
SoTextureCoordinate3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoMFVec3f point

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinate3 ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures​. When encountering nodes of this type during traversal, the coordinates it contains will be put on the state stack​. Some shape nodes can then use these coordinates for explicit, detailed control of how 3D textures are mapped​. (If 3D textures are used without any SoTextureCoordinate3 nodes in the scenegraph leading up to a shape node, the shape types have default fallbacks​. So SoTextureCoordinate3 nodes are only necessary to use if you are not satisfied with the default mapping​.) Note that an SoTextureCoordinate3 node will replace the coordinates already present in the state (if any)​. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2​.1 API​.

FILE FORMAT/DEFAULTS:
TextureCoordinate3 { point [ ] } See also SoTextureCoordinate2 Since Coin 2​.0 TGS Inventor 2​.6

Constructor & Destructor Documentation

SoTextureCoordinate3::SoTextureCoordinate3 (void)Constructor​.

SoTextureCoordinate3::~SoTextureCoordinate3 () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoTextureCoordinate3::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​.

const SoFieldData * SoTextureCoordinate3::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​.

void SoTextureCoordinate3::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​.

void SoTextureCoordinate3::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​.

void SoTextureCoordinate3::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​.

void SoTextureCoordinate3::pick (SoPickAction * action) [virtual]Action method for SoPickAction​. Does common processing for SoPickAction action instances​. Reimplemented from SoNode​.

Member Data Documentation

SoMFVec3f SoTextureCoordinate3::pointThe set of 3D texture coordinates​. Default value of field is an empty set​. Texture coordinates are usually specified in normalized coordinates, ie in the range [0, 1]​. Coordinates outside the [0, 1] range can be used to repeat the texture across a surface​. See also SoTexture3::wrapR, SoTexure3::wrapS, SoTexture3::wrapT

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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