SoTextureCoordinateBinding - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 4.0.0
Note : Coin

NAMESoTextureCoordinateBinding − The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes​.

SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateBinding​.h> Inherits SoNode​.

Public Typesenum Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED }

Public Member Functionsvirtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​.
SoTextureCoordinateBinding (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoSFEnum value

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinateBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes​. SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding​. FILE FORMAT/DEFAULTS: TextureCoordinateBinding { value PER_VERTEX_INDEXED }

Member Enumeration Documentation

enum SoTextureCoordinateBinding::BindingThe binding types available for the SoTextureCoordinateBinding::value field​. Enumerator PER_VERTEX  Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape​. Texture Coordinates are fetched from index 0 and onwards, incrementing the index into the texture coordinates pool by 1 for each new vertex of the shape node​. PER_VERTEX_INDEXED  Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape​. Texture coordinates are fetched by the index value settings of the shape​. DEFAULT  Obsolete value, please don't use​.

Constructor & Destructor Documentation

SoTextureCoordinateBinding::SoTextureCoordinateBinding (void)Constructor​.

SoTextureCoordinateBinding::~SoTextureCoordinateBinding () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoTextureCoordinateBinding::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​.

const SoFieldData * SoTextureCoordinateBinding::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​.

void SoTextureCoordinateBinding::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​.

void SoTextureCoordinateBinding::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​.

void SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​.

void SoTextureCoordinateBinding::pick (SoPickAction * action) [virtual]Action method for SoPickAction​. Does common processing for SoPickAction action instances​. Reimplemented from SoNode​.

SbBool SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]This method is mainly intended for internal use during file import operations​. It reads a definition of an instance from the input stream in​. The input stream state points to the start of a serialized / persistant representation of an instance of this class type​. TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not​. The import process should be robust and handle corrupted input streams by returning FALSE​. flags is used internally during binary import when reading user extension nodes, group nodes or engines​. Reimplemented from SoNode​.

Member Data Documentation

SoSFEnum SoTextureCoordinateBinding::valueType of texturemap binding for subsequent shape nodes in the scenegraph​. Default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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