SoTextureCoordinateCube - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin
NAMESoTextureCoordinateCube − The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes.
SYNOPSIS
#include <include/Inventor/nodes/SoTextureCoordinateCube.h> Inherits SoNode.
Public Member Functionsvirtual SoType getTypeId (void) const
SoTextureCoordinateCube (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)
Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinateCube ()
Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)
Protected Attributesclass SoTextureCoordinateCubeP * pimpl
Friendsclass SoTextureCoordinateCubeP
Additional Inherited Members
Detailed DescriptionThe SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes. The cube used for reference when mapping is the boundingbox for the shape. FILE FORMAT/DEFAULTS: TextureCoordinateCube {
}
Since Coin 2.3
Constructor & Destructor Documentation
SoTextureCoordinateCube::SoTextureCoordinateCube (void)Constructor.
SoTextureCoordinateCube::~SoTextureCoordinateCube () [protected], [virtual]Destructor.
Member Function Documentation
SoType SoTextureCoordinateCube::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase.
const SoFieldData * SoTextureCoordinateCube::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer.
void SoTextureCoordinateCube::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action. Reimplemented from SoNode. Referenced by callback(), and pick().
void SoTextureCoordinateCube::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. References SoAction::getState().
void SoTextureCoordinateCube::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. References doAction().
void SoTextureCoordinateCube::pick (SoPickAction * action) [virtual]Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. References doAction().
AuthorGenerated automatically by Doxygen for Coin from the source code. 0
Johanes Gumabo
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