SoTextureCoordinateReflectionMap - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 3.1.3
Note : Coin

NAMESoTextureCoordinateReflectionMap − The SoTextureCoordinateReflectionMap class generates 3D reflection texture coordinates​.

SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateReflectionMap​.h> Inherits SoTextureCoordinateFunction​.

Public Member Functionsvirtual SoType getTypeId (void) const
SoTextureCoordinateReflectionMap (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void callback (SoCallbackAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinateReflectionMap ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoTextureCoordinateReflectionMap class generates 3D reflection texture coordinates​. This node is usually used along with a SoCubeMapTexture node​.​.​. FIXME: more doc​. FILE FORMAT/DEFAULTS: TextureCoordinateReflectionMap { }

Constructor & Destructor Documentation

SoTextureCoordinateReflectionMap::SoTextureCoordinateReflectionMap (void)Constructor​.

SoTextureCoordinateReflectionMap::~SoTextureCoordinateReflectionMap () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoTextureCoordinateReflectionMap::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Reimplemented from SoTextureCoordinateFunction​.

const SoFieldData * SoTextureCoordinateReflectionMap::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoTextureCoordinateFunction​.

void SoTextureCoordinateReflectionMap::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​.

void SoTextureCoordinateReflectionMap::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​.

void SoTextureCoordinateReflectionMap::pick (SoPickAction * action) [virtual]Action method for SoPickAction​. Does common processing for SoPickAction action instances​. Reimplemented from SoNode​.

void SoTextureCoordinateReflectionMap::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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