SoTextureUnit - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin
NAMESoTextureUnit − The SoTextureUnit class is a node for setting the active texture unit.
SYNOPSIS
#include <Inventor/nodes/SoTextureUnit.h> Inherits SoNode.
Public Typesenum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }
Public Member Functionsvirtual SoType getTypeId (void) const
SoTextureUnit (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)
static uint32_t getMaxTextureUnit (void)
Public AttributesSoSFInt32 unit
SoSFEnum mappingMethod
Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureUnit ()
Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed DescriptionThe SoTextureUnit class is a node for setting the active texture unit. When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field. See the SoGuiExample CVS module for an usage example for this node. FILE FORMAT/DEFAULTS: TextureUnit {
unit 0
mappingMethod IMAGE_MAPPING
}
Since Coin 2.2
Member Enumeration Documentation
enum SoTextureUnit::MappingMethodEnumerator BUMP_MAPPING Bump mapping is used. IMAGE_MAPPING Normal image mapping is used.
Constructor & Destructor Documentation
SoTextureUnit::SoTextureUnit (void)Constructor. References BUMP_MAPPING, IMAGE_MAPPING, mappingMethod, and unit.
SoTextureUnit::~SoTextureUnit () [protected], [virtual]Destructor.
Member Function Documentation
SoType SoTextureUnit::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase.
const SoFieldData * SoTextureUnit::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer.
void SoTextureUnit::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action. Reimplemented from SoNode. References SoAction::getState(). Referenced by callback(), GLRender(), and pick().
void SoTextureUnit::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. References doAction().
void SoTextureUnit::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. References doAction(), SoAction::getState(), SoDebugError::postWarning(), and unit.
void SoTextureUnit::pick (SoPickAction * action) [virtual]Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. References doAction().
uint32_t SoTextureUnit::getMaxTextureUnit (void) [static]Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing. This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).
Member Data Documentation
SoSFInt32 SoTextureUnit::unitThe texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0. Referenced by GLRender(), and SoTextureUnit().
SoSFEnum SoTextureUnit::mappingMethodThe mapping method for this unit. Default is IMAGE_MAPPING. This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future. Referenced by SoTextureUnit().
AuthorGenerated automatically by Doxygen for Coin from the source code. 0
Johanes Gumabo
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