SoVRMLColor - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin

NAMESoVRMLColor − The SoVRMLColor class is used to specify multiple colors for a single shape​.

SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLColor​.h> Inherits SoNode​.

Public Member Functionsvirtual SoType getTypeId (void) const
SoVRMLColor (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoMFColor color

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLColor ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoVRMLColor class is used to specify multiple colors for a single shape​. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997)​. It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Color { exposedField MFColor color [] # [0,1] } This node defines a set of RGB colours to be used in the fields of another node​.
Color nodes are only used to specify multiple colours for a single geometric shape, such as colours for the faces or vertices of an IndexedFaceSet​. A Material node is used to specify the overall material parameters of lit geometry​. If both a Material node and a Color node are specified for a geometric shape, the colours shall replace the diffuse component of the material​. RGB or RGBA textures take precedence over colours; specifying both an RGB or RGBA texture and a Color node for geometric shape will result in the Color node being ignored​. Details on lighting equations can be found in 4​.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14)​.

Constructor & Destructor Documentation

SoVRMLColor::SoVRMLColor (void)Constructor​. References color​.

SoVRMLColor::~SoVRMLColor () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoVRMLColor::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId()​.isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​.

const SoFieldData * SoVRMLColor::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​.

void SoVRMLColor::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​. References color, SoOverrideElement::getDiffuseColorOverride(), SoMField::getNum(), SoAction::getState(), SoMFColor::getValues(), SoState::isElementEnabled(), SoField::isIgnored(), SoNode::isOverride(), SoOverrideElement::setDiffuseColorOverride(), SoBase::staticDataLock(), and SoBase::staticDataUnlock()​. Referenced by callback(), and GLRender()​.

void SoVRMLColor::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​. References doAction()​.

void SoVRMLColor::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​. References doAction()​.

Member Data Documentation

SoMFColor SoVRMLColor::colorThe color field​. Empty by default​. Referenced by doAction(), and SoVRMLColor()​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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