SoVRMLCone - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 4.0.0
Note : Coin

NAMESoVRMLCone − The SoVRMLCone class is used to represent a Cone object​.

SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLCone​.h> Inherits SoVRMLGeometry​.

Public Member Functionsvirtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​.
SoVRMLCone (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoSFFloat bottomRadius
SoSFFloat height
SoSFBool side
SoSFBool bottom

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLCone ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoVRMLCone class is used to represent a Cone object​. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997)​. It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Cone { field SFFloat bottomRadius 1 # (0, inf) field SFFloat height 2 # (0, inf) field SFBool side TRUE field SFBool bottom TRUE } The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis​. The bottomRadius field specifies the radius of the cone's base, and the height field specifies the height of the cone from the centre of the base to the apex​. By default, the cone has a radius of 1​.0 at the bottom and a height of 2​.0, with its apex at y = height/2 and its bottom at y = -height/2​. Both bottomRadius and height shall be greater than zero​. Figure 6​.3 illustrates the Cone node​.
  Figure 6​.3
The side field specifies whether sides of the cone are created and the bottom field specifies whether the bottom cap of the cone is created​. A value of TRUE specifies that this part of the cone exists, while a value of FALSE specifies that this part does not exist (not rendered or eligible for collision or sensor intersection tests)​. When a texture is applied to the sides of the cone, the texture wraps counterclockwise (from above) starting at the back of the cone​. The texture has a vertical seam at the back in the X=0 plane, from the apex (0, height/2, 0) to the point (0, -height/2, - bottomRadius)​. For the bottom cap, a circle is cut out of the texture square centred at (0, -height/2, 0) with dimensions (2 × bottomRadius) by (2 × bottomRadius)​. The bottom cap texture appears right side up when the top of the cone is rotated towards the -Z-axis​. SoVRMLTextureTransform affects the texture coordinates of the Cone​. The Cone geometry requires outside faces only​. When viewed from the inside the results are undefined​.

Constructor & Destructor Documentation

SoVRMLCone::SoVRMLCone (void)Constructor​.

SoVRMLCone::~SoVRMLCone () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoVRMLCone::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Reimplemented from SoVRMLGeometry​.

const SoFieldData * SoVRMLCone::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoVRMLGeometry​.

void SoVRMLCone::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoShape​.

void SoVRMLCone::rayPick (SoRayPickAction * action) [virtual]Calculates picked point based on primitives generated by subclasses​. Reimplemented from SoShape​.

void SoVRMLCone::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction​. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action​. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables​. Reimplemented from SoShape​.

void SoVRMLCone::generatePrimitives (SoAction * action) [protected], [virtual]The method implements action behavior for shape nodes for SoCallbackAction​. It is invoked from SoShape::callback()​. (Subclasses should not override SoNode::callback()​.) The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller​. Implements SoShape​.

void SoVRMLCone::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box​. The bounding box and center point should be calculated and returned in the local coordinate system​. The method implements action behavior for shape nodes for SoGetBoundingBoxAction​. It is invoked from SoShape::getBoundingBox()​. (Subclasses should not override SoNode::getBoundingBox()​.) The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry​. Implements SoShape​.

Member Data Documentation

SoSFFloat SoVRMLCone::bottomRadiusThe cone bottom radius​. Default value is 1​.0​.

SoSFFloat SoVRMLCone::heightThe cone height​. Default value is 2​.0​.

SoSFBool SoVRMLCone::sideEnable/disable the cone side wall​. Default value is TRUE​.

SoSFBool SoVRMLCone::bottomEnable/disable the cone bottom​. Default value is TRUE​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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