SoVRMLSphere - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin

NAMESoVRMLSphere − The SoVRMLSphere class is used to represent a spherical 3D object​.

SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLSphere​.h> Inherits SoVRMLGeometry​.

Public Member Functionsvirtual SoType getTypeId (void) const
SoVRMLSphere (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoSFFloat radius

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLSphere ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoVRMLSphere class is used to represent a spherical 3D object​. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997)​. It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Sphere { field SFFloat radius 1 # (0, inf) } The Sphere node specifies a sphere centred at (0, 0, 0) in the local coordinate system​. The radius field specifies the radius of the sphere and shall be greater than zero​. Figure 6​.15 depicts the fields of the Sphere node​.
  Figure 6​.15 -- Sphere node
When a texture is applied to a sphere, the texture covers the entire surface, wrapping counterclockwise from the back of the sphere (i​.e​., longitudinal arc intersecting the -Z-axis) when viewed from the top of the sphere​. The texture has a seam at the back where the X=0 plane intersects the sphere and Z values are negative​. TextureTransform affects the texture coordinates of the Sphere​. The Sphere node's geometry requires outside faces only​. When viewed from the inside the results are undefined​.

Constructor & Destructor Documentation

SoVRMLSphere::SoVRMLSphere (void)Constructor​. References radius​.

SoVRMLSphere::~SoVRMLSphere () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoVRMLSphere::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId()​.isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Reimplemented from SoVRMLGeometry​.

const SoFieldData * SoVRMLSphere::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoVRMLGeometry​.

void SoVRMLSphere::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoShape​. References SoShape::getComplexityValue(), SoAction::getState(), radius, and SoVRMLGeometry::shouldGLRender()​.

void SoVRMLSphere::rayPick (SoRayPickAction * action) [virtual]Calculates picked point based on primitives generated by subclasses​. Reimplemented from SoShape​. References radius, and SoShape::shouldRayPick()​.

void SoVRMLSphere::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction​. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action​. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables​. Reimplemented from SoShape​. References SoGetPrimitiveCountAction::addNumTriangles(), SoShape::getComplexityValue(), and SoShape::shouldPrimitiveCount()​.

void SoVRMLSphere::generatePrimitives (SoAction * action) [protected], [virtual]The method implements action behavior for shape nodes for SoCallbackAction​. It is invoked from SoShape::callback()​. (Subclasses should not override SoNode::callback()​.) The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller​. Implements SoShape​. References SoShape::getComplexityValue(), and radius​.

void SoVRMLSphere::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box​. The bounding box and center point should be calculated and returned in the local coordinate system​. The method implements action behavior for shape nodes for SoGetBoundingBoxAction​. It is invoked from SoShape::getBoundingBox()​. (Subclasses should not override SoNode::getBoundingBox()​.) The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry​. Implements SoShape​. References radius, SbBox3f::setBounds(), and SbVec3f::setValue()​.

Member Data Documentation

SoSFFloat SoVRMLSphere::radiusSphere radius​. Default value is 1​.0​. Referenced by computeBBox(), generatePrimitives(), GLRender(), rayPick(), and SoVRMLSphere()​.

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