SoVRMLTextureCoordinate - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin

NAMESoVRMLTextureCoordinate − The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry​.

SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLTextureCoordinate​.h> Inherits SoNode​.

Public Member Functionsvirtual SoType getTypeId (void) const
SoVRMLTextureCoordinate (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoMFVec2f point

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLTextureCoordinate ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry​. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997)​. It is copyright The Web3D Consortium, and is used by permission of the Consortium:

TextureCoordinate { exposedField MFVec2f point [] # (-inf, inf) }
The TextureCoordinate node specifies a set of 2D texture coordinates used by vertex-based geometry nodes (e​.g​., SoVRMLIndexedFaceSet and SoVRMLElevationGrid) to map textures to vertices​. Textures are two dimensional colour functions that, given an (s, t) coordinate, return a colour value colour(s, t)​. Texture map values (SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture) range from [0​.0, 1​.0] along the S-axis and T-axis​. However, TextureCoordinate values, specified by the point field, may be in the range (-inf,inf)​. Texture coordinates identify a location (and thus a colour value) in the texture map​. The horizontal coordinate s is specified first, followed by the vertical coordinate t​. If the texture map is repeated in a given direction (S-axis or T-axis), a texture coordinate C (s or t) is mapped into a texture map that has N pixels in the given direction as follows: Texture map location = (C - floor(C)) × N If the texture map is not repeated, the texture coordinates are clamped to the 0​.0 to 1​.0 range as follows: Texture map location = N, if C > 1.0, = 0.0, if C < 0.0, = C × N, if 0.0 <= C <= 1.0.Details on repeating textures are specific to texture map node types described in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture​.

Constructor & Destructor Documentation

SoVRMLTextureCoordinate::SoVRMLTextureCoordinate (void)Constructor​. References point​.

SoVRMLTextureCoordinate::~SoVRMLTextureCoordinate () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoVRMLTextureCoordinate::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId()​.isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​.

const SoFieldData * SoVRMLTextureCoordinate::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​.

void SoVRMLTextureCoordinate::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​. References SoMField::getNum(), SoAction::getState(), SoMFVec2f::getValues(), and point​. Referenced by callback(), getPrimitiveCount(), GLRender(), and pick()​.

void SoVRMLTextureCoordinate::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​. References doAction()​.

void SoVRMLTextureCoordinate::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​. References doAction(), SoMField::getNum(), SoAction::getState(), SoMFVec2f::getValues(), point, SoBase::staticDataLock(), and SoBase::staticDataUnlock()​.

void SoVRMLTextureCoordinate::pick (SoPickAction * action) [virtual]Action method for SoPickAction​. Does common processing for SoPickAction action instances​. Reimplemented from SoNode​. References doAction()​.

void SoVRMLTextureCoordinate::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction​. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action​. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables​. Reimplemented from SoNode​. References doAction()​.

Member Data Documentation

SoMFVec2f SoVRMLTextureCoordinate::pointThe texture coordinates​. Empty by default​. Referenced by doAction(), SoVRMLElevationGrid::generatePrimitives(), SoVRMLElevationGrid::GLRender(), GLRender(), and SoVRMLTextureCoordinate()​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
0
Johanes Gumabo
Data Size   :   30,243 byte
man-SoVRMLTextureCoordinate.3coin2Build   :   2024-12-05, 20:55   :  
Visitor Screen   :   x
Visitor Counter ( page / site )   :   3 / 190,177
Visitor ID   :     :  
Visitor IP   :   18.223.195.30   :  
Visitor Provider   :   AMAZON-02   :  
Provider Position ( lat x lon )   :   39.962500 x -83.006100   :   x
Provider Accuracy Radius ( km )   :   1000   :  
Provider City   :   Columbus   :  
Provider Province   :   Ohio ,   :   ,
Provider Country   :   United States   :  
Provider Continent   :   North America   :  
Visitor Recorder   :   Version   :  
Visitor Recorder   :   Library   :  
Online Linux Manual Page   :   Version   :   Online Linux Manual Page - Fedora.40 - march=x86-64 - mtune=generic - 24.12.05
Online Linux Manual Page   :   Library   :   lib_c - 24.10.03 - march=x86-64 - mtune=generic - Fedora.40
Online Linux Manual Page   :   Library   :   lib_m - 24.10.03 - march=x86-64 - mtune=generic - Fedora.40
Data Base   :   Version   :   Online Linux Manual Page Database - 24.04.13 - march=x86-64 - mtune=generic - fedora-38
Data Base   :   Library   :   lib_c - 23.02.07 - march=x86-64 - mtune=generic - fedora.36

Very long time ago, I have the best tutor, Wenzel Svojanovsky . If someone knows the email address of Wenzel Svojanovsky , please send an email to johanes_gumabo@yahoo.co.id .
If error, please print screen and send to johanes_gumabo@yahoo.co.id
Under development. Support me via PayPal.