SoVertexShader - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin
NAMESoVertexShader − The SoVertexShader class is used for setting up vertex shader programs.
SYNOPSIS
#include <Inventor/nodes/SoVertexShader.h> Inherits SoShaderObject.
Public Member Functionsvirtual SoType getTypeId (void) const
SoVertexShader (void)
virtual ~SoVertexShader ()
Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)
static SbBool isSupported (SourceType sourceType)
Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed DescriptionThe SoVertexShader class is used for setting up vertex shader programs. See Shaders in Coin for more information on how to set up a scene graph with shaders. FILE FORMAT/DEFAULTS: VertexShader {
isActive TRUE
sourceType FILENAME
sourceProgram ""
parameter []
}
See also SoShaderObject SoShaderProgram Since Coin 2.5
Constructor & Destructor Documentation
SoVertexShader::SoVertexShader (void)Constructor.
SoVertexShader::~SoVertexShader () [virtual]Destructor.
Member Function Documentation
SoType SoVertexShader::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Reimplemented from SoShaderObject.
const SoFieldData * SoVertexShader::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoShaderObject.
SbBool SoVertexShader::isSupported (SourceType sourceType) [static]Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not. Beware: To get a correct answer, a valid OpenGL context must be available. References SoShaderObject::ARB_PROGRAM, SoShaderObject::CG_PROGRAM, SoShaderObject::GLSL_PROGRAM, and SoShaderObject::sourceType.
AuthorGenerated automatically by Doxygen for Coin from the source code. 0
Johanes Gumabo
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