fli_frame - Online Linux Manual PageSection : 3
Updated : version 4.4.3
Source : Allegro
Note : Allegro manual
NAMEfli_frame − Stores the current frame number of the animation. Allegro game programming library.
SYNOPSIS#include <allegro.h> extern int fli_frame;
DESCRIPTIONGlobal variable containing the current frame number in the FLI file. This is useful for synchronising other events with the animation, for instance you could check it in a play_fli() callback function and use it to trigger a sample at a particular point. Example: while (next_fli_frame(0) == FLI_OK) {
if (fli_frame == 345)
play_sample(trumpet_sound, 255, 128, 1000, 0);
/* Rest some time until next frame... */
}
SEE ALSOplay_fli(3), play_memory_fli(3), next_fli_frame(3) 0
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