GLEDGEFLAGPOINTER - Online Linux Manual PageSection : 3G

NAME"glEdgeFlagPointer − define an array of edge flags

C SPECIFICATIONvoid glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr )

PARAMETERSstride  Specifies the byte offset between consecutive edge flags. If stride is 0 (the initial value), the edge flags are understood to be tightly packed in the array. The initial value is 0. ptr  Specifies a pointer to the first edge flag in the array. The initial value is zero.

DESCRIPTION­glEdgeFlagPointer specifies the location and data of an array of boolean edge flags to use when rendering. stride specifies the byte stride from one edge flag to the next allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see ­glInterleavedArrays.) When an edge flag array is specified, stride and ptr are saved as client-side state. To enable and disable the edge flag array, call ­glEnableClientState and
­
glDisableClientState with the argument ­GL_EDGE_FLAG_ARRAY. If enabled, the edge flag array is used when ­glDrawArrays, ­glDrawElements, or ­glArrayElement is called.
Use ­glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use ­glArrayElement to specify primitives by indexing vertices and vertex attributes and ­glDrawElements to construct a sequence of primitives by indexing vertices and vertex attributes.

NOTES­glEdgeFlagPointer is available only if the GL version is 1.1 or greater. The edge flag array is initially disabled and it won't be accessed when
­glArrayElement, ­glDrawElements or ­glDrawArrays is called.
Execution of ­glEdgeFlagPointer is not allowed between the execution of ­glBegin and the corresponding execution of ­glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. ­glEdgeFlagPointer is typically implemented on the client side. Edge flag array parameters are client-side state and are therefore not saved or restored by ­glPushAttrib and ­glPopAttrib. Use ­glPushClientAttrib and
­
glPopClientAttrib instead.

ERRORS­GL_INVALID_ENUM is generated if stride is negative.

ASSOCIATED GETS­glIsEnabled with argument ­GL_EDGE_FLAG_ARRAY
­
glGet with argument ­GL_EDGE_FLAG_ARRAY_STRIDE
­
glGetPointerv with argument ­GL_EDGE_FLAG_ARRAY_POINTER

SEE ALSO­glArrayElement(3G), ­glColorPointer(3G), ­glDrawArrays(3G), ­glDrawElements(3G), ­glEnable(3G), ­glGetPointerv(3G), ­glIndexPointer(3G), ­glNormalPointer(3G), ­glPopClientAttrib(3G),
­
glPushClientAttrib(3G), ­glTexCoordPointer(3G), ­glVertexPointer(3G)
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