GLPRIORITIZETEXTURES - Online Linux Manual PageSection : 3G

NAME"glPrioritizeTextures − set texture residence priority

C SPECIFICATIONvoid glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities )

PARAMETERSn  Specifies the number of textures to be prioritized. textures  Specifies an array containing the names of the textures to be prioritized. priorities  Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.

DESCRIPTION­glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in textures. The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, ­glPrioritizeTextures allows applications to guide the GL implementation in determining which textures should be resident. The priorities given in priorities are clamped to the range [0,\1] before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used. ­glPrioritizeTextures silently ignores attempts to prioritize texture 0, or any texture name that does not correspond to an existing texture. ­glPrioritizeTextures does not require that any of the textures named by textures be bound to a texture target. ­glTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture.

NOTES­glPrioritizeTextures is available only if the GL version is 1.1 or greater.

ERRORS­GL_INVALID_VALUE is generated if n is negative. ­GL_INVALID_OPERATION is generated if ­glPrioritizeTextures is executed between the execution of ­glBegin and the corresponding execution of ­glEnd.

ASSOCIATED GETS­glGetTexParameter with parameter name ­GL_TEXTURE_PRIORITY retrieves the priority of a currently bound texture.

SEE ALSO­glAreTexturesResident(3G), ­glBindTexture(3G), ­glCopyTexImage1D(3G), ­glCopyTexImage2D(3G), ­glTexImage1D(3G), ­glTexImage2D(3G), ­glTexImage3D(3G), ­glTexParameter(3G)
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