GLATTACHSHADER - Online Linux Manual PageSection : 3G
Updated : 01/20/2022
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NAMEglAttachShader − Attaches a shader object to a program object

C SPECIFICATIONvoid glAttachShader(GLuint program, GLuint shader);

PARAMETERSprogram Specifies the program object to which a shader object will be attached​. shader Specifies the shader object that is to be attached​.

DESCRIPTIONIn order to create a complete shader program, there must be a way to specify the list of things that will be linked together​. Program objects provide this mechanism​. Shaders that are to be linked together in a program object must first be attached to that program object​. glAttachShader attaches the shader object specified by shader to the program object specified by program​. This indicates that shader will be included in link operations that will be performed on program​. All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object​. It is permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader object has been compiled​. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the complete shader​. It is also permissible to attach a shader object to more than one program object​. If a shader object is deleted while it is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it from all program objects to which it is attached​.

ERRORSGL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL​. GL_INVALID_OPERATION is generated if program is not a program object​. GL_INVALID_OPERATION is generated if shader is not a shader object​. GL_INVALID_OPERATION is generated if shader is already attached to program​.

ASSOCIATED GETSglGetAttachedShaders() with the handle of a valid program object glGetShaderInfoLog() glGetShaderSource() glIsProgram() glIsShader()

VERSION SUPPORT OpenGL Version Function / Feature Name 2​.0 none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'> 2​.1 3​.0 3​.1 3​.2 3​.3 4​.0 4​.1 4​.2 4​.3 4​.4 4​.5 glAttachShader

SEE ALSOglCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()

COPYRIGHTCopyright © 2003−2005 3Dlabs Inc​. Ltd​. Copyright © 2010−2014 Khronos Group​. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1​.0, 8 June 1999​. http://opencontent​.org/openpub/​.

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Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group
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