GLBINDFRAMEBUFFER - Online Linux Manual PageSection : 3G
Updated : 01/20/2022
Source : [FIXME: source]
Note : [FIXME: manual]
NAMEglBindFramebuffer − bind a framebuffer to a framebuffer target
C SPECIFICATIONvoid glBindFramebuffer(GLenum target, GLuint framebuffer);
PARAMETERStarget Specifies the framebuffer target of the binding operation. framebuffer Specifies the name of the framebuffer object to bind.
DESCRIPTIONglBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers(), or zero to break the existing binding of a framebuffer object to target.
ERRORSGL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to glGenFramebuffers().
VERSION SUPPORT OpenGL Version Function / Feature Name 2.0 none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'> 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5 glBindFramebuffer − − ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔
SEE ALSOglGenFramebuffers(), glFramebufferRenderbuffer(), glFramebufferTexture(), glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer(), glDeleteFramebuffers(), glIsFramebuffer()
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