GLDELETESHADER - Online Linux Manual PageSection : 3G
Updated : 01/20/2022
Source : [FIXME: source]
Note : [FIXME: manual]
NAMEglDeleteShader − Deletes a shader object
C SPECIFICATIONvoid glDeleteShader(GLuint shader);
PARAMETERSshader Specifies the shader object to be deleted.
DESCRIPTIONglDeleteShader frees the memory and invalidates the name associated with the shader object specified by shader. This command effectively undoes the effects of a call to glCreateShader(). If a shader object to be deleted is attached to a program object, it will be flagged for deletion, but it will not be deleted until it is no longer attached to any program object, for any rendering context (i.e., it must be detached from wherever it was attached before it will be deleted). A value of 0 for shader will be silently ignored. To determine whether an object has been flagged for deletion, call glGetShader() with arguments shader and GL_DELETE_STATUS.
ERRORSGL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
ASSOCIATED GETSglGetAttachedShaders() with the program object to be queried glGetShader() with arguments shader and GL_DELETE_STATUS glIsShader()
VERSION SUPPORT OpenGL Version Function / Feature Name 2.0 none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'> 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5 glDeleteShader ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔
SEE ALSOglCreateProgram(), glCreateShader(), glDetachShader(), glUseProgram()
COPYRIGHTCopyright © 2003−2005 3Dlabs Inc. Ltd. Copyright © 2010−2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
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Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group
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