GLGETACTIVEUNIFORMBL - Online Linux Manual PageSection : 3G
Updated : 01/20/2022
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NAMEglGetActiveUniformBlock − query information about an active uniform block

C SPECIFICATIONvoid glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);

PARAMETERSprogram Specifies the name of a program containing the uniform block​. uniformBlockIndex Specifies the index of the uniform block within program​. pname Specifies the name of the parameter to query​. params Specifies the address of a variable to receive the result of the query​.

DESCRIPTIONglGetActiveUniformBlockiv retrieves information about an active uniform block within program​. program must be the name of a program object for which the command glLinkProgram() must have been called in the past, although it is not required that glLinkProgram() must have succeeded​. The link could have failed because the number of active uniforms exceeded the limit​. uniformBlockIndex is an active uniform block index of program, and must be less than the value of GL_ACTIVE_UNIFORM_BLOCKS​. Upon success, the uniform block parameter(s) specified by pname are returned in params​. If an error occurs, nothing will be written to params​. If pname is GL_UNIFORM_BLOCK_BINDING, then the index of the uniform buffer binding point last selected by the uniform block specified by uniformBlockIndex for program is returned​. If no uniform block has been previously specified, zero is returned​. If pname is GL_UNIFORM_BLOCK_DATA_SIZE, then the implementation−dependent minimum total buffer object size, in basic machine units, required to hold all active uniforms in the uniform block identified by uniformBlockIndex is returned​. It is neither guaranteed nor expected that a given implementation will arrange uniform values as tightly packed in a buffer object​. The exception to this is the std140 uniform block layout, which guarantees specific packing behavior and does not require the application to query for offsets and strides​. In this case the minimum size may still be queried, even though it is determined in advance based only on the uniform block declaration​. If pname is GL_UNIFORM_BLOCK_NAME_LENGTH, then the total length (including the nul terminator) of the name of the uniform block identified by uniformBlockIndex is returned​. If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, then the number of active uniforms in the uniform block identified by uniformBlockIndex is returned​. If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, then a list of the active uniform indices for the uniform block identified by uniformBlockIndex is returned​. The number of elements that will be written to params is the value of GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS for uniformBlockIndex​. If pname is GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, or GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER then a boolean value indicating whether the uniform block identified by uniformBlockIndex is referenced by the vertex, tessellation control, tessellation evaluation, geometry, fragment or compute programming stages of program, respectively, is returned​.

ERRORSGL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program​. GL_INVALID_ENUM is generated if pname is not one of the accepted tokens​. GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram() has been called in the past​.

NOTESglGetActiveUniformBlockiv is available only if the GL version is 3​.1 or greater​. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER is accepted only if the GL version is 4​.3 or greater​.

VERSION SUPPORT OpenGL Version Function / Feature Name 2​.0 none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'> 2​.1 3​.0 3​.1 3​.2 3​.3 4​.0 4​.1 4​.2 4​.3 4​.4 4​.5 glGetActiveUniformBlockiv

SEE ALSOglGetActiveUniformBlockName(), glGetUniformBlockIndex(), glLinkProgram()

COPYRIGHTCopyright © 2010−2014 Khronos Group​. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1​.0, 8 June 1999​. http://opencontent​.org/openpub/​.

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