GLGET - Online Linux Manual PageSection : 3G

NAME"glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv − return the value or values of a selected parameter

C SPECIFICATIONvoid glGetBooleanv( GLenum pname, GLboolean *params )

C SPECIFICATIONvoid glGetDoublev( GLenum pname, GLdouble *params )

C SPECIFICATIONvoid glGetFloatv( GLenum pname, GLfloat *params )

C SPECIFICATIONvoid glGetIntegerv( GLenum pname, GLint *params )

PARAMETERSpname  Specifies the parameter value to be returned. The symbolic constants in the list below are accepted. params  Returns the value or values of the specified parameter.

DESCRIPTIONThese four commands return values for simple state variables in GL. pname is a symbolic constant indicating the state variable to be returned, and params is a pointer to an array of the indicated type in which to place the returned data. Type conversion is performed if params has a different type than the state variable value being requested. If ­glGetBooleanv is called, a floating-point (or integer) value is converted to ­GL_FALSE if and only if it is 0.0 (or 0). Otherwise, it is converted to ­GL_TRUE. If ­glGetIntegerv is called, boolean values are returned as ­GL_TRUE or ­GL_FALSE, and most floating-point values are rounded to the nearest integer value. Floating-point colors and normals, however, are returned with a linear mapping that maps 1.0 to the most positive representable integer value, and −1.0 to the most negative representable integer value. If ­glGetFloatv or ­glGetDoublev is called, boolean values are returned as ­GL_TRUE or ­GL_FALSE, and integer values are converted to floating-point values. The following symbolic constants are accepted by pname: ­GL_ACCUM_ALPHA_BITS  params returns one value, the number of alpha bitplanes in the accumulation buffer. ­GL_ACCUM_BLUE_BITS  params returns one value, the number of blue bitplanes in the accumulation buffer. ­GL_ACCUM_CLEAR_VALUE  params returns four values: the red, green, blue, and alpha values used to clear the accumulation buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See ­glClearAccum. ­GL_ACCUM_GREEN_BITS  params returns one value, the number of green bitplanes in the accumulation buffer. ­GL_ACCUM_RED_BITS  params returns one value, the number of red bitplanes in the accumulation buffer. ­GL_ACTIVE_TEXTURE_ARB  params returns a single value indicating the active multitexture unit. The initial value is ­GL_TEXTURE0_ARB. See ­glActiveTextureARB. ­GL_ALIASED_POINT_SIZE_RANGE  params returns two values, the smallest and largest supported sizes for aliased points. ­GL_ALIASED_LINE_WIDTH_RANGE  params returns two values, the smallest and largest supported widths for aliased lines. ­GL_ALPHA_BIAS  params returns one value, the alpha bias factor used during pixel transfers. The initial value is 0. See ­glPixelTransfer. ­GL_ALPHA_BITS  params returns one value, the number of alpha bitplanes in each color buffer. ­GL_ALPHA_SCALE  params returns one value, the alpha scale factor used during pixel transfers. The initial value is 1. See ­glPixelTransfer. ­GL_ALPHA_TEST  params returns a single boolean value indicating whether alpha testing of fragments is enabled. The initial value is ­GL_FALSE. See ­glAlphaFunc. ­GL_ALPHA_TEST_FUNC  params returns one value, the symbolic name of the alpha test function. The initial value is ­GL_ALWAYS. See ­glAlphaFunc. ­GL_ALPHA_TEST_REF  params returns one value, the reference value for the alpha test. The initial value is 0. See ­glAlphaFunc. An integer value, if requested, is linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. ­GL_ATTRIB_STACK_DEPTH  params returns one value, the depth of the attribute stack. If the stack is empty, 0 is returned. The initial value is 0. See ­glPushAttrib. ­GL_AUTO_NORMAL  params returns a single boolean value indicating whether 2D map evaluation automatically generates surface normals. The initial value is ­GL_FALSE. See ­glMap2. ­GL_AUX_BUFFERS  params returns one value, the number of auxiliary color buffers. The initial value is 0. ­GL_BLEND  params returns a single boolean value indicating whether blending is enabled. The initial value is ­GL_FALSE. See ­glBlendFunc. ­GL_BLEND_COLOR  params returns four values, the red, green, blue, and alpha values which are the components of the blend color. See ­glBlendColor. ­GL_BLEND_DST  params returns one value, the symbolic constant identifying the destination blend function. The initial value is ­GL_ZERO. See ­glBlendFunc. ­GL_BLEND_EQUATION  params returns one value, a symbolic constant indicating whether the blend equation is ­GL_FUNC_ADD, ­GL_MIN or ­GL_MAX. See ­glBlendEquation. ­GL_BLEND_SRC  params returns one value, the symbolic constant identifying the source blend function. The initial value is ­GL_ONE. See ­glBlendFunc. ­GL_BLUE_BIAS  params returns one value, the blue bias factor used during pixel transfers. The initial value is 0. See ­glPixelTransfer. ­GL_BLUE_BITS  params returns one value, the number of blue bitplanes in each color buffer. ­GL_BLUE_SCALE  params returns one value, the blue scale factor used during pixel transfers. The initial value is 1. See ­glPixelTransfer. ­GL_CLIENT_ACTIVE_TEXTURE_ARB  params returns a single integer value indicating the current client active multitexture unit. The initial value is ­GL_TEXTURE0_ARB. See ­glClientActiveTextureARB. ­GL_CLIENT_ATTRIB_STACK_DEPTH  params returns one value indicating the depth of the attribute stack. The initial value is 0. See ­glPushClientAttrib. ­GL_CLIP_PLANEi  params returns a single boolean value indicating whether the specified clipping plane is enabled. The initial value is ­GL_FALSE. See ­glClipPlane. ­GL_COLOR_ARRAY  params returns a single boolean value indicating whether the color array is enabled. The initial value is ­GL_FALSE. See ­glColorPointer. ­GL_COLOR_ARRAY_SIZE  params returns one value, the number of components per color in the color array. The initial value is 4. See ­glColorPointer. ­GL_COLOR_ARRAY_STRIDE  params returns one value, the byte offset between consecutive colors in the color array. The initial value is 0. See ­glColorPointer. ­GL_COLOR_ARRAY_TYPE  params returns one value, the data type of each component in the color array. The initial value is ­GL_FLOAT. See ­glColorPointer. ­GL_COLOR_CLEAR_VALUE  params returns four values: the red, green, blue, and alpha values used to clear the color buffers. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See ­glClearColor. ­GL_COLOR_LOGIC_OP  params returns a single boolean value indicating whether a fragment's RGBA color values are merged into the framebuffer using a logical operation. The initial value is ­GL_FALSE. See ­glLogicOp. ­GL_COLOR_MATERIAL  params returns a single boolean value indicating whether one or more material parameters are tracking the current color. The initial value is ­GL_FALSE. See ­glColorMaterial. ­GL_COLOR_MATERIAL_FACE  params returns one value, a symbolic constant indicating which materials have a parameter that is tracking the current color. The initial value is ­GL_FRONT_AND_BACK. See ­glColorMaterial. ­GL_COLOR_MATERIAL_PARAMETER  params returns one value, a symbolic constant indicating which material parameters are tracking the current color. The initial value is ­GL_AMBIENT_AND_DIFFUSE. See ­glColorMaterial. ­GL_COLOR_MATRIX  params returns sixteen values: the color matrix on the top of the color matrix stack. Initially this matrix is the identity matrix. See ­glPushMatrix. ­GL_COLOR_MATRIX_STACK_DEPTH  params returns one value, the maximum supported depth of the projection matrix stack. The value must be at least 2. See ­glPushMatrix. ­GL_COLOR_TABLE  params returns a single boolean value indicating whether the color table lookup is enabled. See ­glColorTable. ­GL_COLOR_WRITEMASK  params returns four boolean values: the red, green, blue, and alpha write enables for the color buffers. The initial value is (­GL_TRUE, ­GL_TRUE, ­GL_TRUE, ­GL_TRUE). See ­glColorMask. ­GL_CONVOLUTION_1D  params returns a single boolean value indicating whether 1D convolution is enabled. The initial value is ­GL_FALSE. See ­glConvolutionFilter1D. ­GL_CONVOLUTION_2D  params returns a single boolean value indicating whether 2D convolution is enabled. The initial value is ­GL_FALSE. See ­glConvolutionFilter2D. ­GL_CULL_FACE  params returns a single boolean value indicating whether polygon culling is enabled. The initial value is ­GL_FALSE. See ­glCullFace. ­GL_CULL_FACE_MODE  params returns one value, a symbolic constant indicating which polygon faces are to be culled. The initial value is ­GL_BACK. See ­glCullFace. ­GL_CURRENT_COLOR  params returns four values: the red, green, blue, and alpha values of the current color. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. See ­glColor. The initial value is (1, 1, 1, 1). ­GL_CURRENT_INDEX  params returns one value, the current color index. The initial value is 1. See ­glIndex. ­GL_CURRENT_NORMAL  params returns three values: the x, y, and z values of the current normal. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (0, 0, 1). See ­glNormal. ­GL_CURRENT_RASTER_COLOR  params returns four values: the red, green, blue, and alpha values of the current raster position. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (1, 1, 1, 1). See ­glRasterPos. ­GL_CURRENT_RASTER_DISTANCE  params returns one value, the distance from the eye to the current raster position. The initial value is 0. See ­glRasterPos. ­GL_CURRENT_RASTER_INDEX  params returns one value, the color index of the current raster position. The initial value is 1. See ­glRasterPos. ­GL_CURRENT_RASTER_POSITION  params returns four values: the x, y, z, and w components of the current raster position. x, y, and z are in window coordinates, and w is in clip coordinates. The initial value is (0, 0, 0, 1). See ­glRasterPos. ­GL_CURRENT_RASTER_POSITION_VALID  params returns a single boolean value indicating whether the current raster position is valid. The initial value is ­GL_TRUE. See ­glRasterPos. ­GL_CURRENT_RASTER_TEXTURE_COORDS  params returns four values: the s, t, r, and q current raster texture coordinates. The initial value is (0, 0, 0, 1). See ­glRasterPos and ­glTexCoord. ­GL_CURRENT_TEXTURE_COORDS  params returns four values: the s, t, r, and q current texture coordinates. The initial value is (0, 0, 0, 1). See ­glTexCoord. ­GL_DEPTH_BIAS  params returns one value, the depth bias factor used during pixel transfers. The initial value is 0. See ­glPixelTransfer. ­GL_DEPTH_BITS  params returns one value, the number of bitplanes in the depth buffer. ­GL_DEPTH_CLEAR_VALUE  params returns one value, the value that is used to clear the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is 1. See ­glClearDepth. ­GL_DEPTH_FUNC  params returns one value, the symbolic constant that indicates the depth comparison function. The initial value is ­GL_LESS. See ­glDepthFunc. ­GL_DEPTH_RANGE  params returns two values: the near and far mapping limits for the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (0, 1). See ­glDepthRange. ­GL_DEPTH_SCALE  params returns one value, the depth scale factor used during pixel transfers. The initial value is 1. See ­glPixelTransfer. ­GL_DEPTH_TEST  params returns a single boolean value indicating whether depth testing of fragments is enabled. The initial value is ­GL_FALSE. See ­glDepthFunc and ­glDepthRange. ­GL_DEPTH_WRITEMASK  params returns a single boolean value indicating if the depth buffer is enabled for writing. The initial value is ­GL_TRUE. See ­glDepthMask. ­GL_DITHER  params returns a single boolean value indicating whether dithering of fragment colors and indices is enabled. The initial value is ­GL_TRUE. ­GL_DOUBLEBUFFER  params returns a single boolean value indicating whether double buffering is supported. ­GL_DRAW_BUFFER  params returns one value, a symbolic constant indicating which buffers are being drawn to. See ­glDrawBuffer. The initial value is ­GL_BACK if there are back buffers, otherwise it is ­GL_FRONT. ­GL_EDGE_FLAG  params returns a single boolean value indicating whether the current edge flag is ­GL_TRUE or ­GL_FALSE. The initial value is ­GL_TRUE. See ­glEdgeFlag. ­GL_EDGE_FLAG_ARRAY  params returns a single boolean value indicating whether the edge flag array is enabled. The initial value is ­GL_FALSE. See ­glEdgeFlagPointer. ­GL_EDGE_FLAG_ARRAY_STRIDE  params returns one value, the byte offset between consecutive edge flags in the edge flag array. The initial value is 0. See ­glEdgeFlagPointer. ­GL_FEEDBACK_BUFFER_SIZE  params returns one value, the size of the feedback buffer. See ­glFeedbackBuffer. ­GL_FEEDBACK_BUFFER_TYPE  params returns one value, the type of the feedback buffer. See ­glFeedbackBuffer. ­GL_FOG  params returns a single boolean value indicating whether fogging is enabled. The initial value is ­GL_FALSE. See ­glFog. ­GL_FOG_COLOR  params returns four values: the red, green, blue, and alpha components of the fog color. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See ­glFog. ­GL_FOG_DENSITY  params returns one value, the fog density parameter. The initial value is 1. See ­glFog. ­GL_FOG_END  params returns one value, the end factor for the linear fog equation. The initial value is 1. See ­glFog. ­GL_FOG_HINT  params returns one value, a symbolic constant indicating the mode of the fog hint. The initial value is ­GL_DONT_CARE. See ­glHint. ­GL_FOG_INDEX  params returns one value, the fog color index. The initial value is 0. See ­glFog. ­GL_FOG_MODE  params returns one value, a symbolic constant indicating which fog equation is selected. The initial value is ­GL_EXP. See ­glFog. ­GL_FOG_START  params returns one value, the start factor for the linear fog equation. The initial value is 0. See ­glFog. ­GL_FRONT_FACE  params returns one value, a symbolic constant indicating whether clockwise or counterclockwise polygon winding is treated as front-facing. The initial value is ­GL_CCW. See ­glFrontFace. ­GL_GREEN_BIAS  params returns one value, the green bias factor used during pixel transfers. The initial value is 0. ­GL_GREEN_BITS  params returns one value, the number of green bitplanes in each color buffer. ­GL_GREEN_SCALE  params returns one value, the green scale factor used during pixel transfers. The initial value is 1. See ­glPixelTransfer. ­GL_HISTOGRAM  params returns a single boolean value indicating whether histogram is enabled. The initial value is ­GL_FALSE. See ­glHistogram. ­GL_INDEX_ARRAY  params returns a single boolean value indicating whether the color index array is enabled. The initial value is ­GL_FALSE. See ­glIndexPointer. ­GL_INDEX_ARRAY_STRIDE  params returns one value, the byte offset between consecutive color indexes in the color index array. The initial value is 0. See ­glIndexPointer. ­GL_INDEX_ARRAY_TYPE  params returns one value, the data type of indexes in the color index array. The initial value is ­GL_FLOAT. See ­glIndexPointer. ­GL_INDEX_BITS  params returns one value, the number of bitplanes in each color index buffer. ­GL_INDEX_CLEAR_VALUE  params returns one value, the color index used to clear the color index buffers. The initial value is 0. See ­glClearIndex. ­GL_INDEX_LOGIC_OP  params returns a single boolean value indicating whether a fragment's index values are merged into the framebuffer using a logical operation. The initial value is ­GL_FALSE. See ­glLogicOp. ­GL_INDEX_MODE  params returns a single boolean value indicating whether the GL is in color index mode (­GL_TRUE) or RGBA mode (­GL_FALSE). ­GL_INDEX_OFFSET  params returns one value, the offset added to color and stencil indices during pixel transfers. The initial value is 0. See ­glPixelTransfer. ­GL_INDEX_SHIFT  params returns one value, the amount that color and stencil indices are shifted during pixel transfers. The initial value is 0. See ­glPixelTransfer. ­GL_INDEX_WRITEMASK  params returns one value, a mask indicating which bitplanes of each color index buffer can be written. The initial value is all 1's. See ­glIndexMask. ­GL_LIGHTi  params returns a single boolean value indicating whether the specified light is enabled. The initial value is ­GL_FALSE. See ­glLight and ­glLightModel. ­GL_LIGHTING  params returns a single boolean value indicating whether lighting is enabled. The initial value is ­GL_FALSE. See ­glLightModel. ­GL_LIGHT_MODEL_AMBIENT  params returns four values: the red, green, blue, and alpha components of the ambient intensity of the entire scene. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and −1.0 returns the most negative representable integer value. The initial value is (0.2, 0.2, 0.2, 1.0). See ­glLightModel. ­GL_LIGHT_MODEL_COLOR_CONTROL  params returns single enumerated value indicating whether specular reflection calculations are separated from normal lighting computations. The initial value is ­GL_SINGLE_COLOR. ­GL_LIGHT_MODEL_LOCAL_VIEWER  params returns a single boolean value indicating whether specular reflection calculations treat the viewer as being local to the scene. The initial value is ­GL_FALSE. See ­glLightModel. ­GL_LIGHT_MODEL_TWO_SIDE  params returns a single boolean value indicating whether separate materials are used to compute lighting for front- and back-facing polygons. The initial value is ­GL_FALSE. See ­glLightModel. ­GL_LINE_SMOOTH  params returns a single boolean value indicating whether antialiasing of lines is enabled. The initial value is ­GL_FALSE. See ­glLineWidth. ­GL_LINE_SMOOTH_HINT  params returns one value, a symbolic constant indicating the mode of the line antialiasing hint. The initial value is ­GL_DONT_CARE. See ­glHint. ­GL_LINE_STIPPLE  params returns a single boolean value indicating whether stippling of lines is enabled. The initial value is ­GL_FALSE. See ­glLineStipple. ­GL_LINE_STIPPLE_PATTERN  params returns one value, the 16-bit line stipple pattern. The initial value is all 1's. See ­glLineStipple. ­GL_LINE_STIPPLE_REPEAT  params returns one value, the line stipple repeat factor. The initial value is 1. See ­glLineStipple. ­GL_LINE_WIDTH  params returns one value, the line width as specified with ­glLineWidth. The initial value is 1. ­GL_LINE_WIDTH_GRANULARITY  params returns one value, the width difference between adjacent supported widths for antialiased lines. See ­glLineWidth. ­GL_LINE_WIDTH_RANGE  params returns two values: the smallest and largest supported widths for antialiased lines. See ­glLineWidth. ­GL_LIST_BASE  params returns one value, the base offset added to all names in arrays presented to ­glCallLists. The initial value is 0. See ­glListBase. ­GL_LIST_INDEX  params returns one value, the name of the display list currently under construction. 0 is returned if no display list is currently under construction. The initial value is 0. See ­glNewList. ­GL_LIST_MODE  params returns one value, a symbolic constant indicating the construction mode of the display list currently under construction. The initial value is 0. See ­glNewList. ­GL_LOGIC_OP_MODE  params returns one value, a symbolic constant indicating the selected logic operation mode. The initial value is ­GL_COPY. See ­glLogicOp. ­GL_MAP1_COLOR_4  params returns a single boolean value indicating whether 1D evaluation generates colors. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_GRID_DOMAIN  params returns two values: the endpoints of the 1D map's grid domain. The initial value is (0, 1). See ­glMapGrid. ­GL_MAP1_GRID_SEGMENTS  params returns one value, the number of partitions in the 1D map's grid domain. The initial value is 1. See ­glMapGrid. ­GL_MAP1_INDEX  params returns a single boolean value indicating whether 1D evaluation generates color indices. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_NORMAL  params returns a single boolean value indicating whether 1D evaluation generates normals. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_TEXTURE_COORD_1  params returns a single boolean value indicating whether 1D evaluation generates 1D texture coordinates. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_TEXTURE_COORD_2  params returns a single boolean value indicating whether 1D evaluation generates 2D texture coordinates. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_TEXTURE_COORD_3  params returns a single boolean value indicating whether 1D evaluation generates 3D texture coordinates. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_TEXTURE_COORD_4  params returns a single boolean value indicating whether 1D evaluation generates 4D texture coordinates. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_VERTEX_3  params returns a single boolean value indicating whether 1D evaluation generates 3D vertex coordinates. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP1_VERTEX_4  params returns a single boolean value indicating whether 1D evaluation generates 4D vertex coordinates. The initial value is ­GL_FALSE. See ­glMap1. ­GL_MAP2_COLOR_4  params returns a single boolean value indicating whether 2D evaluation generates colors. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_GRID_DOMAIN  params returns four values: the endpoints of the 2D map's i and j grid domains. The initial value is (0,1; 0,1). See ­glMapGrid. ­GL_MAP2_GRID_SEGMENTS  params returns two values: the number of partitions in the 2D map's i and j grid domains. The initial value is (1,1). See ­glMapGrid. ­GL_MAP2_INDEX  params returns a single boolean value indicating whether 2D evaluation generates color indices. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_NORMAL  params returns a single boolean value indicating whether 2D evaluation generates normals. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_TEXTURE_COORD_1  params returns a single boolean value indicating whether 2D evaluation generates 1D texture coordinates. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_TEXTURE_COORD_2  params returns a single boolean value indicating whether 2D evaluation generates 2D texture coordinates. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_TEXTURE_COORD_3  params returns a single boolean value indicating whether 2D evaluation generates 3D texture coordinates. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_TEXTURE_COORD_4  params returns a single boolean value indicating whether 2D evaluation generates 4D texture coordinates. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_VERTEX_3  params returns a single boolean value indicating whether 2D evaluation generates 3D vertex coordinates. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP2_VERTEX_4  params returns a single boolean value indicating whether 2D evaluation generates 4D vertex coordinates. The initial value is ­GL_FALSE. See ­glMap2. ­GL_MAP_COLOR  params returns a single boolean value indicating if colors and color indices are to be replaced by table lookup during pixel transfers. The initial value is ­GL_FALSE. See ­glPixelTransfer. ­GL_MAP_STENCIL  params returns a single boolean value indicating if stencil indices are to be replaced by table lookup during pixel transfers. The initial value is ­GL_FALSE. See ­glPixelTransfer. ­GL_MATRIX_MODE  params returns one value, a symbolic constant indicating which matrix stack is currently the target of all matrix operations. The initial value is ­GL_MODELVIEW. See ­glMatrixMode. ­GL_MAX_3D_TEXTURE_SIZE  params returns one value, a rough estimate of the largest 3D texture that the GL can handle. If the GL version is 1.2 or greater, use ­GL_PROXY_TEXTURE_3D to determine if a texture is too large. See ­glTexImage3D. ­GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  params returns one value indicating the maximum supported depth of the client attribute stack. See ­glPushClientAttrib. ­GL_MAX_ATTRIB_STACK_DEPTH  params returns one value, the maximum supported depth of the attribute stack. The value must be at least 16. See ­glPushAttrib. ­GL_MAX_CLIP_PLANES  params returns one value, the maximum number of application-defined clipping planes. The value must be at least 6. See ­glClipPlane. ­GL_MAX_COLOR_MATRIX_STACK_DEPTH  params returns one value, the maximum supported depth of the color matrix stack. The value must be at least 2. See ­glPushMatrix. ­GL_MAX_ELEMENTS_INDICES  params returns one value, the recommended maximum number of vertex array indices. See ­glDrawRangeElements. ­GL_MAX_ELEMENTS_VERTICES  params returns one value, the recommended maximum number of vertex array vertices. See ­glDrawRangeElements. ­GL_MAX_EVAL_ORDER  params returns one value, the maximum equation order supported by 1D and 2D evaluators. The value must be at least 8. See ­glMap1 and ­glMap2. ­GL_MAX_LIGHTS  params returns one value, the maximum number of lights. The value must be at least 8. See ­glLight. ­GL_MAX_LIST_NESTING  params returns one value, the maximum recursion depth allowed during display-list traversal. The value must be at least 64. See ­glCallList. ­GL_MAX_MODELVIEW_STACK_DEPTH  params returns one value, the maximum supported depth of the modelview matrix stack. The value must be at least 32. See ­glPushMatrix. ­GL_MAX_NAME_STACK_DEPTH  params returns one value, the maximum supported depth of the selection name stack. The value must be at least 64. See ­glPushName. ­GL_MAX_PIXEL_MAP_TABLE  params returns one value, the maximum supported size of a ­glPixelMap lookup table. The value must be at least 32. See ­glPixelMap. ­GL_MAX_PROJECTION_STACK_DEPTH  params returns one value, the maximum supported depth of the projection matrix stack. The value must be at least 2. See ­glPushMatrix. ­GL_MAX_TEXTURE_SIZE  params returns one value. The value gives a rough estimate of the largest texture that the GL can handle. If the GL version is 1.1 or greater, use ­GL_PROXY_TEXTURE_1D or ­GL_PROXY_TEXTURE_2D to determine if a texture is too large. See ­glTexImage1D and ­glTexImage2D. ­GL_MAX_TEXTURE_STACK_DEPTH  params returns one value, the maximum supported depth of the texture matrix stack. The value must be at least 2. See ­glPushMatrix. ­GL_MAX_TEXTURE_UNITS_ARB  params returns a single value indicating the number of texture units supported. The value must be at least 1. See ­glActiveTextureARB. ­GL_MAX_VIEWPORT_DIMS  params returns two values: the maximum supported width and height of the viewport. These must be at least as large as the visible dimensions of the display being rendered to. See ­glViewport. ­GL_MINMAX  params returns a single boolean value indicating whether pixel minmax values are computed. The initial value is ­GL_FALSE. See ­glMinmax. ­GL_MODELVIEW_MATRIX  params returns sixteen values: the modelview matrix on the top of the modelview matrix stack. Initially this matrix is the identity matrix. See ­glPushMatrix. ­GL_MODELVIEW_STACK_DEPTH  params returns one value, the number of matrices on the modelview matrix stack. The initial value is 1. See ­glPushMatrix. ­GL_NAME_STACK_DEPTH  params returns one value, the number of names on the selection name stack. The initial value is 0. See ­glPushName. ­GL_NORMAL_ARRAY  params returns a single boolean value, indicating whether the normal array is enabled. The initial value is ­GL_FALSE. See ­glNormalPointer. ­GL_NORMAL_ARRAY_STRIDE  params returns one value, the byte offset between consecutive normals in the normal array. The initial value is 0. See ­glNormalPointer. ­GL_NORMAL_ARRAY_TYPE  params returns one value, the data type of each coordinate in the normal array. The initial value is ­GL_FLOAT. See ­glNormalPointer. ­GL_NORMALIZE  params returns a single boolean value indicating whether normals are automatically scaled to unit length after they have been transformed to eye coordinates. The initial value is ­GL_FALSE. See ­glNormal. ­GL_PACK_ALIGNMENT  params returns one value, the byte alignment used for writing pixel data to memory. The initial value is 4. See ­glPixelStore. ­GL_PACK_IMAGE_HEIGHT  params returns one value, the image height used for writing pixel data to memory. The initial value is 0. See ­glPixelStore. ­GL_PACK_LSB_FIRST  params returns a single boolean value indicating whether single-bit pixels being written to memory are written first to the least significant bit of each unsigned byte. The initial value is ­GL_FALSE. See ­glPixelStore. ­GL_PACK_ROW_LENGTH  params returns one value, the row length used for writing pixel data to memory. The initial value is 0. See ­glPixelStore. ­GL_PACK_SKIP_IMAGES  params returns one value, the number of pixel images skipped before the first pixel is written into memory. The initial value is 0. See ­glPixelStore. ­GL_PACK_SKIP_PIXELS  params returns one value, the number of pixel locations skipped before the first pixel is written into memory. The initial value is 0. See ­glPixelStore. ­GL_PACK_SKIP_ROWS  params returns one value, the number of rows of pixel locations skipped before the first pixel is written into memory. The initial value is 0. See ­glPixelStore. ­GL_PACK_SWAP_BYTES  params returns a single boolean value indicating whether the bytes of two-byte and four-byte pixel indices and components are swapped before being written to memory. The initial value is ­GL_FALSE. See ­glPixelStore. ­GL_PERSPECTIVE_CORRECTION_HINT  params returns one value, a symbolic constant indicating the mode of the perspective correction hint. The initial value is ­GL_DONT_CARE. See ­glHint. ­GL_PIXEL_MAP_A_TO_A_SIZE  params returns one value, the size of the alpha-to-alpha pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_B_TO_B_SIZE  params returns one value, the size of the blue-to-blue pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_G_TO_G_SIZE  params returns one value, the size of the green-to-green pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_I_TO_A_SIZE  params returns one value, the size of the index-to-alpha pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_I_TO_B_SIZE  params returns one value, the size of the index-to-blue pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_I_TO_G_SIZE  params returns one value, the size of the index-to-green pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_I_TO_I_SIZE  params returns one value, the size of the index-to-index pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_I_TO_R_SIZE  params returns one value, the size of the index-to-red pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_R_TO_R_SIZE  params returns one value, the size of the red-to-red pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_PIXEL_MAP_S_TO_S_SIZE  params returns one value, the size of the stencil-to-stencil pixel translation table. The initial value is 1. See ­glPixelMap. ­GL_POINT_SIZE  params returns one value, the point size as specified by ­glPointSize. The initial value is 1. ­GL_POINT_SIZE_GRANULARITY  params returns one value, the size difference between adjacent supported sizes for antialiased points. See ­glPointSize. ­GL_POINT_SIZE_RANGE  params returns two values: the smallest and largest supported sizes for antialiased points. The smallest size must be at most 1, and the largest size must be at least 1. See ­glPointSize. ­GL_POINT_SMOOTH  params returns a single boolean value indicating whether antialiasing of points is enabled. The initial value is ­GL_FALSE. See ­glPointSize. ­GL_POINT_SMOOTH_HINT  params returns one value, a symbolic constant indicating the mode of the point antialiasing hint. The initial value is ­GL_DONT_CARE. See ­glHint. ­GL_POLYGON_MODE  params returns two values: symbolic constants indicating whether front-facing and back-facing polygons are rasterized as points, lines, or filled polygons. The initial value is ­GL_FILL. See ­glPolygonMode. ­GL_POLYGON_OFFSET_FACTOR  params returns one value, the scaling factor used to determine the variable offset that is added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See ­glPolygonOffset. ­GL_POLYGON_OFFSET_UNITS  params returns one value. This value is multiplied by an implementation-specific value and then added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See ­glPolygonOffset. ­GL_POLYGON_OFFSET_FILL  params returns a single boolean value indicating whether polygon offset is enabled for polygons in fill mode. The initial value is ­GL_FALSE. See ­glPolygonOffset. ­GL_POLYGON_OFFSET_LINE  params returns a single boolean value indicating whether polygon offset is enabled for polygons in line mode. The initial value is ­GL_FALSE. See ­glPolygonOffset. ­GL_POLYGON_OFFSET_POINT  params returns a single boolean value indicating whether polygon offset is enabled for polygons in point mode. The initial value is ­GL_FALSE. See ­glPolygonOffset. ­GL_POLYGON_SMOOTH  params returns a single boolean value indicating whether antialiasing of polygons is enabled. The initial value is ­GL_FALSE. See ­glPolygonMode. ­GL_POLYGON_SMOOTH_HINT  params returns one value, a symbolic constant indicating the mode of the polygon antialiasing hint. The initial value is ­GL_DONT_CARE. See ­glHint. ­GL_POLYGON_STIPPLE  params returns a single boolean value indicating whether polygon stippling is enabled. The initial value is ­GL_FALSE. See ­glPolygonStipple. ­GL_POST_COLOR_MATRIX_COLOR_TABLE  params returns a single boolean value indicating whether post color matrix transformation lookup is enabled. The initial value is ­GL_FALSE. See ­glColorTable. ­GL_POST_COLOR_MATRIX_RED_BIAS  params returns one value, the red bias factor applied to RGBA fragments after color matrix transformations. The initial value is 0. See ­glPixelTransfer. ­GL_POST_COLOR_MATRIX_GREEN_BIAS  params returns one value, the green bias factor applied to RGBA fragments after color matrix transformations. The initial value is 0. See ­glPixelTransfer ­GL_POST_COLOR_MATRIX_BLUE_BIAS  params returns one value, the blue bias factor applied to RGBA fragments after color matrix transformations. The initial value is 0. See ­glPixelTransfer. ­GL_POST_COLOR_MATRIX_ALPHA_BIAS  params returns one value, the alpha bias factor applied to RGBA fragments after color matrix transformations. The initial value is 0. See ­glPixelTransfer. ­GL_POST_COLOR_MATRIX_RED_SCALE  params returns one value, the red scale factor applied to RGBA fragments after color matrix transformations. The initial value is 1. See ­glPixelTransfer. ­GL_POST_COLOR_MATRIX_GREEN_SCALE  params returns one value, the green scale factor applied to RGBA fragments after color matrix transformations. The initial value is 1. See ­glPixelTransfer. ­GL_POST_COLOR_MATRIX_BLUE_SCALE  params returns one value, the blue scale factor applied to RGBA fragments after color matrix transformations. The initial value is 1. See ­glPixelTransfer. ­GL_POST_COLOR_MATRIX_ALPHA_SCALE  params returns one value, the alpha scale factor applied to RGBA fragments after color matrix transformations. The initial value is 1. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_COLOR_TABLE  params returns a single boolean value indicating whether post convolution lookup is enabled. The initial value is ­GL_FALSE. See ­glColorTable. ­GL_POST_CONVOLUTION_RED_BIAS  params returns one value, the red bias factor applied to RGBA fragments after convolution. The initial value is 0. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_GREEN_BIAS  params returns one value, the green bias factor applied to RGBA fragments after convolution. The initial value is 0. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_BLUE_BIAS  params returns one value, the blue bias factor applied to RGBA fragments after convolution. The initial value is 0. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_ALPHA_BIAS  params returns one value, the alpha bias factor applied to RGBA fragments after convolution. The initial value is 0. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_RED_SCALE  params returns one value, the red scale factor applied to RGBA fragments after convolution. The initial value is 1. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_GREEN_SCALE  params returns one value, the green scale factor applied to RGBA fragments after convolution. The initial value is 1. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_BLUE_SCALE  params returns one value, the blue scale factor applied to RGBA fragments after convolution. The initial value is 1. See ­glPixelTransfer. ­GL_POST_CONVOLUTION_ALPHA_SCALE  params returns one value, the alpha scale factor applied to RGBA fragments after convolution. The initial value is 1. See ­glPixelTransfer. ­GL_PROJECTION_MATRIX  params returns sixteen values: the projection matrix on the top of the projection matrix stack. Initially this matrix is the identity matrix. See ­glPushMatrix. ­GL_PROJECTION_STACK_DEPTH  params returns one value, the number of matrices on the projection matrix stack. The initial value is 1. See ­glPushMatrix. ­GL_READ_BUFFER  params returns one value, a symbolic constant indicating which color buffer is selected for reading. The initial value is ­GL_BACK if there is a back buffer, otherwise it is ­GL_FRONT. See ­glReadPixels and ­glAccum. ­GL_RED_BIAS  params returns one value, the red bias factor used during pixel transfers. The initial value is 0. ­GL_RED_BITS  params returns one value, the number of red bitplanes in each color buffer. ­GL_RED_SCALE  params returns one value, the red scale factor used during pixel transfers. The initial value is 1. See ­glPixelTransfer. ­GL_RENDER_MODE  params returns one value, a symbolic constant indicating whether the GL is in render, select, or feedback mode. The initial value is ­GL_RENDER. See ­glRenderMode. ­GL_RESCALE_NORMAL  params returns single boolean value indicating whether normal rescaling is enabled. See ­glEnable. ­GL_RGBA_MODE  params returns a single boolean value indicating whether the GL is in RGBA mode (true) or color index mode (false). See ­glColor. ­GL_SCISSOR_BOX  params returns four values: the x and y window coordinates of the scissor box, followed by its width and height. Initially the x and y window coordinates are both 0 and the width and height are set to the size of the window. See ­glScissor. ­GL_SCISSOR_TEST  params returns a single boolean value indicating whether scissoring is enabled. The initial value is ­GL_FALSE. See ­glScissor. ­GL_SELECTION_BUFFER_SIZE  params return one value, the size of the selection buffer. See ­glSelectBuffer. ­GL_SEPARABLE_2D  params returns a single boolean value indicating whether 2D separable convolution is enabled. The initial value is ­GL_FALSE. See ­glSeparableFilter2D. ­GL_SHADE_MODEL  params returns one value, a symbolic constant indicating whether the shading mode is flat or smooth. The initial value is ­GL_SMOOTH. See ­glShadeModel. ­GL_SMOOTH_LINE_WIDTH_RANGE  params returns two values, the smallest and largest supported widths for antialiased lines. See ­glLineWidth. ­GL_SMOOTH_LINE_WIDTH_GRANULARITY  params returns one value, the granularity of widths for antialiased lines. See ­glLineWidth. ­GL_SMOOTH_POINT_SIZE_RANGE  params returns two values, the smallest and largest supported widths for antialiased points. See ­glPointSize. ­GL_SMOOTH_POINT_SIZE_GRANULARITY  params returns one value, the granularity of sizes for antialiased points. See ­glPointSize. ­GL_STENCIL_BITS  params returns one value, the number of bitplanes in the stencil buffer. ­GL_STENCIL_CLEAR_VALUE  params returns one value, the index to which the stencil bitplanes are cleared. The initial value is 0. See ­glClearStencil. ­GL_STENCIL_FAIL  params returns one value, a symbolic constant indicating what action is taken when the stencil test fails. The initial value is ­GL_KEEP. See ­glStencilOp. ­GL_STENCIL_FUNC  params returns one value, a symbolic constant indicating what function is used to compare the stencil reference value with the stencil buffer value. The initial value is ­GL_ALWAYS. See ­glStencilFunc. ­GL_STENCIL_PASS_DEPTH_FAIL  params returns one value, a symbolic constant indicating what action is taken when the stencil test passes, but the depth test fails. The initial value is ­GL_KEEP. See ­glStencilOp. ­GL_STENCIL_PASS_DEPTH_PASS  params returns one value, a symbolic constant indicating what action is taken when the stencil test passes and the depth test passes. The initial value is ­GL_KEEP. See ­glStencilOp. ­GL_STENCIL_REF  params returns one value, the reference value that is compared with the contents of the stencil buffer. The initial value is 0. See ­glStencilFunc. ­GL_STENCIL_TEST  params returns a single boolean value indicating whether stencil testing of fragments is enabled. The initial value is ­GL_FALSE. See ­glStencilFunc and ­glStencilOp. ­GL_STENCIL_VALUE_MASK  params returns one value, the mask that is used to mask both the stencil reference value and the stencil buffer value before they are compared. The initial value is all 1's. See ­glStencilFunc. ­GL_STENCIL_WRITEMASK  params returns one value, the mask that controls writing of the stencil bitplanes. The initial value is all 1's. See ­glStencilMask. ­GL_STEREO  params returns a single boolean value indicating whether stereo buffers (left and right) are supported. ­GL_SUBPIXEL_BITS  params returns one value, an estimate of the number of bits of subpixel resolution that are used to position rasterized geometry in window coordinates. The initial value
is 4.
­GL_TEXTURE_1D  params returns a single boolean value indicating whether 1D texture mapping is enabled. The initial value is ­GL_FALSE. See ­glTexImage1D. ­GL_TEXTURE_BINDING_1D  params returns a single value, the name of the texture currently bound to the target ­GL_TEXTURE_1D. The initial value is 0. See ­glBindTexture. ­GL_TEXTURE_2D  params returns a single boolean value indicating whether 2D texture mapping is enabled. The initial value is ­GL_FALSE. See ­glTexImage2D. ­GL_TEXTURE_BINDING_2D  params returns a single value, the name of the texture currently bound to the target ­GL_TEXTURE_2D. The initial value is 0. See ­glBindTexture. ­GL_TEXTURE_3D  params returns a single boolean value indicating whether 3D texture mapping is enabled. The initial value is ­GL_FALSE. See ­glTexImage3D. ­GL_TEXTURE_BINDING_3D  params returns a single value, the name of the texture currently bound to the target ­GL_TEXTURE_3D. The initial value is 0. See ­glBindTexture. ­GL_TEXTURE_COORD_ARRAY  params returns a single boolean value indicating whether the texture coordinate array is enabled. The initial value is ­GL_FALSE. See ­glTexCoordPointer. ­GL_TEXTURE_COORD_ARRAY_SIZE  params returns one value, the number of coordinates per element in the texture coordinate array. The initial value is 4. See ­glTexCoordPointer. ­GL_TEXTURE_COORD_ARRAY_STRIDE  params returns one value, the byte offset between consecutive elements in the texture coordinate array. The initial value is 0. See ­glTexCoordPointer. ­GL_TEXTURE_COORD_ARRAY_TYPE  params returns one value, the data type of the coordinates in the texture coordinate array. The initial value is ­GL_FLOAT. See ­glTexCoordPointer. ­GL_TEXTURE_GEN_Q  params returns a single boolean value indicating whether automatic generation of the q texture coordinate is enabled. The initial value is ­GL_FALSE. See ­glTexGen. ­GL_TEXTURE_GEN_R  params returns a single boolean value indicating whether automatic generation of the r texture coordinate is enabled. The initial value is ­GL_FALSE. See ­glTexGen. ­GL_TEXTURE_GEN_S  params returns a single boolean value indicating whether automatic generation of the S texture coordinate is enabled. The initial value is ­GL_FALSE. See ­glTexGen. ­GL_TEXTURE_GEN_T  params returns a single boolean value indicating whether automatic generation of the T texture coordinate is enabled. The initial value is ­GL_FALSE. See ­glTexGen. ­GL_TEXTURE_MATRIX  params returns sixteen values: the texture matrix on the top of the texture matrix stack. Initially this matrix is the identity matrix. See ­glPushMatrix. ­GL_TEXTURE_STACK_DEPTH  params returns one value, the number of matrices on the texture matrix stack. The initial value is 1. See ­glPushMatrix. ­GL_UNPACK_ALIGNMENT  params returns one value, the byte alignment used for reading pixel data from memory. The initial value is 4. See ­glPixelStore. ­GL_UNPACK_IMAGE_HEIGHT  params returns one value, the image height used for reading pixel data from memory. The initial is 0. See ­glPixelStore. ­GL_UNPACK_LSB_FIRST  params returns a single boolean value indicating whether single-bit pixels being read from memory are read first from the least significant bit of each unsigned byte. The initial value is ­GL_FALSE. See ­glPixelStore. ­GL_UNPACK_ROW_LENGTH  params returns one value, the row length used for reading pixel data from memory. The initial value is 0. See ­glPixelStore. ­GL_UNPACK_SKIP_IMAGES  params returns one value, the number of pixel images skipped before the first pixel is read from memory. The initial value is 0. See ­glPixelStore. ­GL_UNPACK_SKIP_PIXELS  params returns one value, the number of pixel locations skipped before the first pixel is read from memory. The initial value is 0. See ­glPixelStore. ­GL_UNPACK_SKIP_ROWS  params returns one value, the number of rows of pixel locations skipped before the first pixel is read from memory. The initial value is 0. See ­glPixelStore. ­GL_UNPACK_SWAP_BYTES  params returns a single boolean value indicating whether the bytes of two-byte and four-byte pixel indices and components are swapped after being read from memory. The initial value is ­GL_FALSE. See ­glPixelStore. ­GL_VERTEX_ARRAY  params returns a single boolean value indicating whether the vertex array is enabled. The initial value is ­GL_FALSE. See ­glVertexPointer. ­GL_VERTEX_ARRAY_SIZE  params returns one value, the number of coordinates per vertex in the vertex array. The initial value is 4. See ­glVertexPointer. ­GL_VERTEX_ARRAY_STRIDE  params returns one value, the byte offset between consecutive vertices in the vertex array. The initial value is 0. See ­glVertexPointer. ­GL_VERTEX_ARRAY_TYPE  params returns one value, the data type of each coordinate in the vertex array. The initial value is ­GL_FLOAT. See ­glVertexPointer. ­GL_VIEWPORT  params returns four values: the x and y window coordinates of the viewport, followed by its width and height. Initially the x and y window coordinates are both set to 0, and the width and height are set to the width and height of the window into which the GL will do its rendering. See ­glViewport. ­GL_ZOOM_X  params returns one value, the x pixel zoom factor. The initial value is 1. See ­glPixelZoom. ­GL_ZOOM_Y  params returns one value, the y pixel zoom factor. The initial value is 1. See ­glPixelZoom. Many of the boolean parameters can also be queried more easily using ­glIsEnabled.

NOTES­GL_COLOR_LOGIC_OP, ­GL_COLOR_ARRAY, ­GL_COLOR_ARRAY_SIZE, ­GL_COLOR_ARRAY_STRIDE, ­GL_COLOR_ARRAY_TYPE, ­GL_EDGE_FLAG_ARRAY, ­GL_EDGE_FLAG_ARRAY_STRIDE, ­GL_INDEX_ARRAY, ­GL_INDEX_ARRAY_STRIDE, ­GL_INDEX_ARRAY_TYPE, ­GL_INDEX_LOGIC_OP, ­GL_NORMAL_ARRAY, ­GL_NORMAL_ARRAY_STRIDE, ­GL_NORMAL_ARRAY_TYPE, ­GL_POLYGON_OFFSET_UNITS, ­GL_POLYGON_OFFSET_FACTOR, ­GL_POLYGON_OFFSET_FILL, ­GL_POLYGON_OFFSET_LINE, ­GL_POLYGON_OFFSET_POINT, ­GL_TEXTURE_COORD_ARRAY, ­GL_TEXTURE_COORD_ARRAY_SIZE, ­GL_TEXTURE_COORD_ARRAY_STRIDE, ­GL_TEXTURE_COORD_ARRAY_TYPE, ­GL_VERTEX_ARRAY, ­GL_VERTEX_ARRAY_SIZE, ­GL_VERTEX_ARRAY_STRIDE, and ­GL_VERTEX_ARRAY_TYPE are available only if the GL version is 1.1 or greater. ­GL_ALIASED_POINT_SIZE_RANGE, ­GL_ALIASED_POINT_SIZE_GRANULARITY, ­GL_FEEDBACK_BUFFER_SIZE, ­GL_FEEDBACK_BUFFER_TYPE, ­GL_LIGHT_MODEL_AMBIENT, ­GL_LIGHT_MODEL_COLOR_CONTROL, ­GL_MAX_3D_TEXTURE_SIZE, ­GL_MAX_ELEMENTS_INDICES, ­GL_MAX_ELEMENTS_VERTICES, ­GL_PACK_IMAGE_HEIGHT, ­GL_PACK_SKIP_IMAGES, ­GL_RESCALE_NORMAL, ­GL_SELECTION_BUFFER_SIZE, ­GL_SMOOTH_LINE_WIDTH_GRANULARITY, ­GL_SMOOTH_LINE_WIDTH_RANGE, ­GL_SMOOTH_POINT_SIZE_GRANULARITY, ­GL_SMOOTH_POINT_SIZE_RANGE, ­GL_TEXTURE_3D, ­GL_TEXTURE_BINDING_3D, ­GL_UNPACK_IMAGE_HEIGHT, and ­GL_UNPACK_SKIP_IMAGES are available only if the GL version is 1.2 or greater. ­GL_LINE_WIDTH_GRANULARITY was deprecated in GL version 1.2. Its functionality was replaced by ­GL_SMOOTH_LINE_WIDTH_GRANULARITY. ­GL_LINE_WIDTH_RANGE was deprecated in GL version 1.2. Its functionality was replaced by ­GL_SMOOTH_LINE_WIDTH_RANGE. ­GL_POINT_SIZE_GRANULARITY was deprecated in GL version 1.2. Its functionality was replaced by ­GL_SMOOTH_POINT_SIZE_GRANULARITY. ­GL_POINT_SIZE_RANGE was deprecated in GL version 1.2. Its functionality was replaced by ­GL_SMOOTH_POINT_SIZE_RANGE. ­GL_BLEND_COLOR, ­GL_BLEND_EQUATION, ­GL_COLOR_MATRIX, ­GL_COLOR_MATRIX_STACK_DEPTH, ­GL_COLOR_TABLE, ­GL_CONVOLUTION_1D, ­GL_CONVOLUTION_2D, ­GL_HISTOGRAM, ­GL_MAX_COLOR_MATRIX_STACK_DEPTH, ­GL_MINMAX, ­GL_POST_COLOR_MATRIX_COLOR_TABLE, ­GL_POST_COLOR_MATRIX_RED_BIAS, ­GL_POST_COLOR_MATRIX_GREEN_BIAS, ­GL_POST_COLOR_MATRIX_BLUE_BIAS, ­GL_POST_COLOR_MATRIX_ALPHA_BIAS, ­GL_POST_COLOR_MATRIX_RED_SCALE, ­GL_POST_COLOR_MATRIX_GREEN_SCALE, ­GL_POST_COLOR_MATRIX_BLUE_SCALE, ­GL_POST_COLOR_MATRIX_ALPHA_SCALE, ­GL_POST_CONVOLUTION_COLOR_TABLE, ­GL_POST_CONVOLUTION_RED_BIAS, ­GL_POST_CONVOLUTION_GREEN_BIAS, ­GL_POST_CONVOLUTION_BLUE_BIAS, ­GL_POST_CONVOLUTION_ALPHA_BIAS, ­GL_POST_CONVOLUTION_RED_SCALE, ­GL_POST_CONVOLUTION_GREEN_SCALE, ­GL_POST_CONVOLUTION_BLUE_SCALE, ­GL_POST_CONVOLUTION_ALPHA_SCALE, and ­GL_SEPARABLE_2D are available only if ­GL_ARB_imaging is returned from ­glGet when called with the argument ­GL_EXTENSIONS. ­GL_ACTIVE_TEXTURE_ARB, ­GL_CLIENT_ACTIVE_TEXTURE_ARB, and ­GL_MAX_TEXTURE_UNITS_ARB are available only if ­GL_ARB_multitexture is returned from ­glGet when called with the argument ­GL_EXTENSIONS. When the ­GL_ARB_multitexture extension is supported, the following parameters return the associated value for the active texture unit: ­GL_CURRENT_RASTER_TEXTURE_COORDS, ­GL_TEXTURE_1D, ­GL_TEXTURE_BINDING_1D, ­GL_TEXTURE_2D, ­GL_TEXTURE_BINDING_2D, ­GL_TEXTURE_3D, ­GL_TEXTURE_BINDING_3D, ­GL_TEXTURE_GEN_S, ­GL_TEXTURE_GEN_T, ­GL_TEXTURE_GEN_R, ­GL_TEXTURE_GEN_Q, ­GL_TEXTURE_MATRIX, and ­GL_TEXTURE_STACK_DEPTH. Likewise, the following parameters return the associated value for the active client texture unit: ­GL_TEXTURE_COORD_ARRAY, ­GL_TEXTURE_COORD_ARRAY_SIZE, ­GL_TEXTURE_COORD_ARRAY_STRIDE, ­GL_TEXTURE_COORD_ARRAY_TYPE.

ERRORS­GL_INVALID_ENUM is generated if pname is not an accepted value. ­GL_INVALID_OPERATION is generated if ­glGet is executed between the execution of ­glBegin and the corresponding execution of ­glEnd.

SEE ALSO­glGetClipPlane(3G), ­glGetColorTable(3G), ­glGetColorTableParameter(3G), ­glGetConvolutionFilter(3G), ­glGetConvolutionParameter(3G), ­glGetError(3G), ­glGetHistogram(3G), ­glGetHistogramParameter(3G), ­glGetLight(3G), ­glGetMap(3G), ­glGetMaterial(3G), ­glGetMinmax(3G), ­glGetMinmaxParameter(3G), ­glGetPixelMap(3G), ­glGetPointerv(3G), ­glGetPolygonStipple(3G), ­glGetSeparableFilter(3G), ­glGetString(3G), ­glGetTexEnv(3G), ­glGetTexGen(3G), ­glGetTexImage(3G), ­glGetTexLevelParameter(3G), ­glGetTexParameter(3G), ­glIsEnabled(3G)
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