GLGETPROGRAMRESOURCE - Online Linux Manual PageSection : 3G
Updated : 01/20/2022
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NAMEglGetProgramResourceName − query the name of an indexed resource within a program

C SPECIFICATIONvoid glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name);

PARAMETERSprogram The name of a program object whose resources to query​. programInterface A token identifying the interface within program containing the indexed resource​. index The index of the resource within programInterface of program​. bufSize The size of the character array whose address is given by name​. length The address of a variable which will receive the length of the resource name​. name The address of a character array into which will be written the name of the resource​.

DESCRIPTIONglGetProgramResourceName retrieves the name string assigned to the single active resource with an index of index in the interface programInterface of program object program​. index must be less than the number of entries in the active resource list for programInterface​. program must be the name of an existing program object​. programInterface is the name of the interface within program which contains the resource and must be one of the following values: GL_UNIFORM The query is targeted at the set of active uniforms within program​. GL_UNIFORM_BLOCK The query is targeted at the set of active uniform blocks within program​. GL_PROGRAM_INPUT The query is targeted at the set of active input variables used by the first shader stage of program​. If program contains multiple shader stages then input variables from any stage other than the first will not be enumerated​. GL_PROGRAM_OUTPUT The query is targeted at the set of active output variables produced by the last shader stage of program​. If program contains multiple shader stages then output variables from any stage other than the last will not be enumerated​. GL_VERTEX_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE, GL_GEOMETRY_SUBROUTINE, GL_FRAGMENT_SUBROUTINE, GL_COMPUTE_SUBROUTINE The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program, respectively​. GL_VERTEX_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_COMPUTE_SUBROUTINE_UNIFORM The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program, respectively​. GL_TRANSFORM_FEEDBACK_VARYING The query is targeted at the set of output variables from the last non−fragment stage of program that would be captured if transform feedback were active​. GL_BUFFER_VARIABLE The query is targeted at the set of active buffer variables used by program​. GL_SHADER_STORAGE_BLOCK The query is targeted at the set of active shader storage blocks used by program​. The name string assigned to the active resource identified by index is returned as a null−terminated string in the character array whose address is given in name​. The actual number of characters written into name, excluding the null terminator, is returned in length​. If length is NULL, no length is returned​. The maximum number of characters that may be written into name, including the null terminator, is specified by bufSize​. If the length of the name string including the null terminator is greater than bufSize, the first bufSize−1 characters of the name string will be written to name, followed by a null terminator​. If bufSize is zero, no error will be generated but no characters will be written to name​. The length of the longest name string for programInterface>, including a null terminator, can be queried by calling glGetProgramInterface() with a pname of GL_MAX_NAME_LENGTH​.

ERRORSGL_INVALID_ENUM is generated if programInterface is not one of the accepted interface types​. GL_INVALID_VALUE is generated if progam is not the name of an existing program​. GL_INVALID_VALUE is generated if index is greater than or equal to the number of entries in the active resource list for programInterface​. GL_INVALID_ENUM is generated if programInterface is GL_ATOMIC_COUNTER_BUFFER or GL_TRANSFORM_FEEDBACK_BUFFER, since active atomic counter and transform feedback buffer resources are not assigned name strings​.

VERSION SUPPORT OpenGL Version Function / Feature Name 2​.0 none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'>none;'> 2​.1 3​.0 3​.1 3​.2 3​.3 4​.0 4​.1 4​.2 4​.3 4​.4 4​.5 glGetProgramResourceName

SEE ALSOglGetProgramResourceIndex(), glGetProgramResource(), glGetProgramResourceLocation(), glGetProgramResourceLocationIndex()​.

COPYRIGHTCopyright © 2013−2014 Khronos Group​. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1​.0, 8 June 1999​. http://opencontent​.org/openpub/​.

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