next_fli_frame - Online Linux Manual PageSection : 3
Updated : version 4.4.3
Source : Allegro
Note : Allegro manual
NAMEnext_fli_frame − Reads the next frame of the current animation file. Allegro game programming library.
SYNOPSIS#include <allegro.h> int next_fli_frame(int loop);
DESCRIPTIONReads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example: while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}
RETURN VALUEReturns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file.
SEE ALSOopen_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3) 0
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