SoTexture3Transform - Online Linux Manual PageSection : 3
Updated : Mon Jan 25 2021
Source : Version 2.5.0
Note : Coin

NAMESoTexture3Transform − The SoTexture3Transform class is used to define 3D texture transformations​.

SYNOPSIS
#include <Inventor/nodes/SoTexture3Transform​.h> Inherits SoNode​.

Public Member Functionsvirtual SoType getTypeId (void) const
SoTexture3Transform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functionsstatic SoType getClassTypeId (void)
static void initClass (void)

Public AttributesSoSFVec3f translation
SoSFRotation rotation
SoSFVec3f scaleFactor
SoSFRotation scaleOrientation
SoSFVec3f center

Protected Member Functionsvirtual const SoFieldData * getFieldData (void) const
virtual ~SoTexture3Transform ()

Static Protected Member Functionsstatic const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed DescriptionThe SoTexture3Transform class is used to define 3D texture transformations​. Textures applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type​. Translations, rotations and scaling in 3D can all be done​. The default settings of this node's fields equals a 'null transform', ie no transformation​. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2​.1 API​.

FILE FORMAT/DEFAULTS:
Texture3Transform { translation 0 0 0 rotation 0 0 1 0 scaleFactor 1 1 1 scaleOrientation 0 0 1 0 center 0 0 0 } See also SoTexture2Transform Since Coin 2​.0 TGS Inventor 2​.6

Constructor & Destructor Documentation

SoTexture3Transform::SoTexture3Transform (void)Constructor​. References center, rotation, scaleFactor, scaleOrientation, and translation​.

SoTexture3Transform::~SoTexture3Transform () [protected], [virtual]Destructor​.

Member Function Documentation

SoType SoTexture3Transform::getTypeId (void) const [virtual]Returns the type identification of an object derived from a class inheriting SoBase​. This is used for run-time type checking and 'downward' casting​. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId()​.isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses​. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode​.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine​.h (for engine classes) and so on​. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups​. Implements SoBase​.

const SoFieldData * SoTexture3Transform::getFieldData (void) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance​. If no fields are present, returns NULL​. Reimplemented from SoFieldContainer​.

void SoTexture3Transform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action​. Reimplemented from SoNode​. References SoAction::getState(), SbVec3f::getValue(), SbMatrix::setTransform(), and translation​. Referenced by callback(), GLRender(), and pick()​.

void SoTexture3Transform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction​. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph​. Reimplemented from SoNode​. References doAction()​.

void SoTexture3Transform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction​. This is called during rendering traversals​. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method​. Reimplemented from SoNode​. References doAction(), SoAction::getState(), SbVec3f::getValue(), SbMatrix::setTransform(), and translation​.

void SoTexture3Transform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction​. Updates action by accumulating with the transformation matrix of this node (if any)​. Reimplemented from SoNode​. References SoGetMatrixAction::getTextureInverse(), SoGetMatrixAction::getTextureMatrix(), SbVec3f::getValue(), SbMatrix::inverse(), SbMatrix::multLeft(), SbMatrix::multRight(), SbMatrix::setTransform(), and translation​.

void SoTexture3Transform::pick (SoPickAction * action) [virtual]Action method for SoPickAction​. Does common processing for SoPickAction action instances​. Reimplemented from SoNode​. References doAction()​.

Member Data Documentation

SoSFVec3f SoTexture3Transform::translationTexture coordinate translation​. Default value is [0, 0, 0]​. Referenced by doAction(), getMatrix(), GLRender(), and SoTexture3Transform()​.

SoSFRotation SoTexture3Transform::rotationTexture coordinate rotation (s is x-axis, t is y-axis and r is z-axis)​. Defaults to an identity rotation (ie zero rotation)​. Referenced by SoTexture3Transform()​.

SoSFVec3f SoTexture3Transform::scaleFactorTexture coordinate scale factors​. Default value is [1, 1, 1]​. Referenced by SoTexture3Transform()​.

SoSFRotation SoTexture3Transform::scaleOrientationThe orientation the texture is set to before scaling​. Defaults to an identity rotation (ie zero rotation)​. Referenced by SoTexture3Transform()​.

SoSFVec3f SoTexture3Transform::centerCenter for scale and rotation​. Default value is [0, 0, 0]​. Referenced by SoTexture3Transform()​.

AuthorGenerated automatically by Doxygen for Coin from the source code​.
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Johanes Gumabo
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