GLVERTEX - Online Linux Manual PageSection : 3G
NAME"glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv − specify a vertex
C SPECIFICATIONvoid glVertex2d( GLdouble x, GLdouble y )void glVertex2f( GLfloat x, GLfloat y )void glVertex2i( GLint x, GLint y )void glVertex2s( GLshort x, GLshort y )void glVertex3d( GLdouble x, GLdouble y,
GLdouble z )void glVertex3f( GLfloat x, GLfloat y,
GLfloat z )void glVertex3i( GLint x, GLint y,
GLint z )void glVertex3s( GLshort x, GLshort y,
GLshort z )void glVertex4d( GLdouble x, GLdouble y,
GLdouble z,
GLdouble w )void glVertex4f( GLfloat x, GLfloat y,
GLfloat z,
GLfloat w )void glVertex4i( GLint x, GLint y,
GLint z,
GLint w )void glVertex4s( GLshort x, GLshort y,
GLshort z,
GLshort w )
PARAMETERSx, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
C SPECIFICATIONvoid glVertex2dv( const GLdouble *v ) void glVertex2fv( const GLfloat *v ) void glVertex2iv( const GLint *v ) void glVertex2sv( const GLshort *v ) void glVertex3dv( const GLdouble *v ) void glVertex3fv( const GLfloat *v ) void glVertex3iv( const GLint *v ) void glVertex3sv( const GLshort *v ) void glVertex4dv( const GLdouble *v ) void glVertex4fv( const GLfloat *v ) void glVertex4iv( const GLint *v ) void glVertex4sv( const GLshort *v )
PARAMETERSv Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.
DESCRIPTIONglVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
NOTESInvoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
SEE ALSOglBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G), glMaterial(3G),
glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G) 0
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